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Kaiju Cuddlebug

16
Posts
11
Followers
90
Following
A member registered Mar 11, 2021 · View creator page →

Creator of

Recent community posts

Thank you for the update! Outdated graphics driver could be on my end. In which case, congratulations on your first bug-report-that's-actually-the-user's-fault! It's a big milestone in game dev, I've heard.
nervous sweating

I LOVE turtle dragon 11/10

repeatedly crashes on launch 😢

Error given in game window:

While running game code:
File "renpy/common/00start.rpy", line 275, in script
python:
File "renpy/common/00start.rpy", line 275, in script
python:
File "renpy/common/00start.rpy", line 1621, in <module>
Exception: Could not set video mode.
The game exited unexpectedly.
More information may be available in the browser console or contained in the log.

log.txt:

Fri Feb 23 12:03:03 2024
Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.1.3.23091805
Bootstrap to the start of init.init. took 0.00s
Early init. took 0.02s
Loader init. took 0.04s
Loading error handling. took 0.34s
Loading script...
Loading script. took 6.25s
Loading save slot metadata. took 0.06s
Loading persistent. took 0.01s
Failed to initialize steam: ModuleNotFoundError("No module named '_ctypes'")
Set script version to: (8, 1, 3)
Running init code. took 0.13s
Loading analysis data. took 0.04s
Analyze and compile ATL. took 0.01s
Reloading save slot metadata. took 0.03s
Index archives took 0.01s
Dump and make backups. took 0.01s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.04s
DPI scale factor: 1.000000
Creating interface object. took 0.01s
Cleaning stores took 0.00s
Init translation took 0.10s
Build styles took 0.02s
Load screen analysis took 0.01s
Analyze screens took 0.03s
Save screen analysis took 0.03s
Prepare screens took 0.19s
Save pyanalysis. took 0.00s
Save bytecode. took 0.08s
Running _start took 0.01s
Interface start. took 0.07s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH)')
Initializing gles renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH)')
Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "/renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 1616, in _execute_python_hide
  File "/renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/renpy/display/core.py", line 3539, in interact
    self.start()
  File "/renpy/display/core.py", line 2431, in start
    self.set_mode()
  File "/renpy/display/core.py", line 2765, in set_mode
    raise Exception("Could not set video mode.")
Exception: Could not set video mode.
While running game code:
Exception: Could not set video mode.
Full traceback:
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "/renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00start.rpy", line 1621, in <module>
  File "/renpy/game.py", line 349, in call_in_new_context
    return renpy.execution.run_context(False)
  File "/renpy/execution.py", line 955, in run_context
    context.run()
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "/home/tom/ab/renpy-build-fix/tmp/install.web-wasm/lib/python3.11/site-packages/future/utils/__init__.py", line 444, in raise_
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "/renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 1616, in _execute_python_hide
  File "/renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/renpy/display/core.py", line 3539, in interact
    self.start()
  File "/renpy/display/core.py", line 2431, in start
    self.set_mode()
  File "/renpy/display/core.py", line 2765, in set_mode
    raise Exception("Could not set video mode.")
Exception: Could not set video mode.
While running game code:
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "renpy/common/00start.rpy", line 1621, in <module>
Exception: Could not set video mode.
Full traceback:
  File "/renpy/bootstrap.py", line 275, in bootstrap
    renpy.main.main()
  File "/renpy/main.py", line 670, in main
    run(restart)
  File "/renpy/main.py", line 144, in run
    renpy.execution.run_context(True)
  File "/renpy/execution.py", line 955, in run_context
    context.run()
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "/home/tom/ab/renpy-build-fix/tmp/install.web-wasm/lib/python3.11/site-packages/future/utils/__init__.py", line 444, in raise_
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "/renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00start.rpy", line 1621, in <module>
  File "/renpy/game.py", line 349, in call_in_new_context
    return renpy.execution.run_context(False)
  File "/renpy/execution.py", line 955, in run_context
    context.run()
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "/home/tom/ab/renpy-build-fix/tmp/install.web-wasm/lib/python3.11/site-packages/future/utils/__init__.py", line 444, in raise_
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "/renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 1616, in _execute_python_hide
  File "/renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/renpy/display/core.py", line 3539, in interact
    self.start()
  File "/renpy/display/core.py", line 2431, in start
    self.set_mode()
  File "/renpy/display/core.py", line 2765, in set_mode
    raise Exception("Could not set video mode.")
Exception: Could not set video mode.
While running game code:
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "renpy/common/00start.rpy", line 275, in script
    python:
  File "renpy/common/00start.rpy", line 1621, in <module>
Exception: Could not set video mode.

Mothra, best at cuddles. See username

Happy late birthday!

"But would mum approve, o unofficial mascot? Will thy wrath consume thy love?"
"Don't thy bring mum into this, demon! Thy dagger strikes thee!"

(2 edits)

I, uh, happen to have a heartbreaker lying around that's already formatted entirely in markdown. I look back on it less as a game and more "oh, so here's all the things I was frustrated about when trapped in the D&D ecosystem". I believe the word is "cringe". But in the spirit of the jam, here's an excerpt.

(oh god the cringe)

---

# Chapter One: Core Rules

## Materials For Play

+ At least six (6) six-sided die; the more, the better

+ One (1) completed character sheet per player

+ Spare pen and paper

+ Cynicism, three (3) quarts

## The Basics

Cynic System is an all-in-one roleplaying game for two or more people and/or lizardpeople. Players take the role of fictional characters in a unique story of your own creation. You could be soldiers surviving horrors in a modern war, knights battling evil in a fantasy universe, aliens invading planets in another galaxy, stoners watching paint dry, marketers promising more than their roleplaying game can handle, or anything else you could think of. If you can think it, Cynic System can do it! Probably.

One person, designated before play, acts as **Game Master (GM)**. This special position crafts the story's setting, manages the game, and steps in as referee. They don't have a character of their own, though they can control **non-player characters (NPCs)**, or the fictional characters that the players interact with. Everyone else takes the role of a **player character (PC)**, or fictional character controlled by a player. You probably already know this if you're reading some nobody designer's rulebook, but I'm detailing the uber-basics just in case.

During play, the GM describes the scene to the players, who then describe their character's actions. The GM then describes the results of their actions. For instance:

>**Susan (GM):** "In front of you is a rickety wooden bridge, suspended with rope, crossing a deep chasm bathed in subtle moonlight."

>**Steve (Player):** "I test the bridge to see how stable it is."

>**Susan:** "How so?"

>**Steve:** "I put one foot on the bridge and try to rock it back and forth."

>**Susan:** "The bridge sways, and the wood oh-so-slightly bends under your foot."

There are no limits on what a player can attempt. However, if a PC's action requires luck or skill (remember this wording), the GM makes the player roll a six-sided die. The higher the number, the closer they get to your goal.

>**Steve:** "I'll try to cross the bridge."

>**Susan:** "Roll for it."

>**Steve:** "Uh...2? That isn't good, is it?"

>**Susan:** "No. No, it's not. You dash across the bridge as fast as possible, but the rope snaps halfway across, and you start falling into the chasm."

Because not every character has the same set of skills, each player can customize their PC with advantages and disadvantages. Advantages let you fudge the dice in your favor, while disadvantages force you to take penalties.

>**Steve:** "I grab the rope! I swing across."

>**Susan:** "Roll it."

>**Steve:** "1...but my [athletic] advantage gives me another roll!...6!"

>**Susan:** "You grab the rope as you're falling, grip it firmly, and effortlessly swing across. You now rest, feet planted against the opposite chasm wall, about twenty feet from the ledge above."

You can also gain advantages and disadvantages from your current status. Carrying a sledgehammer could let you fudge rolls to break things, but the extra weight could slow you down. And taking a bullet to the leg might slow you down.

>**Steve:** "All right, I'll use my grappling hook to get up. That'll let me roll two dice and ignore the lower roll."

>**Susan:** "Got it. Roll."

>**Steve:** "...1 and 3. So, uh, 3?"

>**Susan:** "Hmm. Not bad, but not good either. You zip up to the ledge, but you nick your arm on the hook. There's a throbbing pain, and you're now injured."

>**Steve:** "Ow."

>**Susan:** "Why didn't you take the helicopter, again?"

Cynic System is modular. That is, the GM decides ahead of time what (if any) special rules will be used. For instance, if the PCs are WWII soldiers, the GM could use a Combat Module to add depth to combat.

>**Susan:** "You hear footsteps approaching from the darkness."

>**Steve:** "I hide. What's around?"

>**Susan:** "There's some short grass and a dirt path. Nothing big enough to hide behind."

>**Steve:** "Okay, I'll dangle from the ledge."

>**Susan:** "Just to be clear, we're using Lite Stealth. I'll roll to test the enemy's perception; you'll need to roll higher then them. You're carrying yourself on the ledge, so your injury applies; you'll need to roll two dice and ignore the highest. And the enemy's aware, so they'll be rolling two dice and ignoring the lowest. Are you sure you want to-"

>**Steve:** "Yes!...2 and 1."

>**Susan:** "They got a 3 and 5. The strain on your arms forces you to groan. You can't see from your position, but you hear heavy footsteps coming closer."

>**Steve:** "I jump off and swing across the chasm with my grappling hook! ...1."

>**Susan:** "There was an attempt."

And that's the basics! There's more nuances, but if you've got some friends that know the rules, you can start playing right now!

I'm in love with microsystems myself, and so default to Roll for Shoes as a base whenever I'm creating something. It allows players to quickly develop their own skills during play according to what your character rolls well doing. It's great for lighthearted on-the-fly improv; I've welded it onto other systems in the past as the skill component.

Another personal favorite: Fate. Uses what are effectively d3s known as Fudge or Fate dice to fine-tune the curve of each roll. And the Aspects system allows great (and fast) character customizability.

Anyways, big scary dinos go rawr stomp chomp chomp but why can't you be a dino? I plan to incorporate this element, probably to the exclusion of human PCs, because humans are boring and puny and DINOS GO RAWR STOMP CHOMP. Maybe a roleplaying "remake" of The Creature That Ate Sheboygan?

I love this concept. Any chance of enabling community copies?

I'm not sure what to think of the ending. It made me sad, where the protagonist feels so out of place that they literally leave the world. Why can't Izorath stay? Why do we have to be the ones to leave?...and why do I relate to this?

An amazingly written game. Thank you for making this.

Seriously though: this is adorable. Art style really sells it. Put a smile on my face

Eagerly anticipating Kaiju Hugging Simulator

It is, just checking it's intentional. Saw the word "desktop" in the description and wondered if that meant "the picture of godzilla with boobs that has all my shortcuts on it."
...Uh, I mean, the normal desktop image I have. Of a kitten. Yeah. My desktop is a kitten. Definitely.

Is the radio bubble intended to stay on top of all other windows? Playing on Linux.

I have a younger relative who's the sneaky sort, and would absolutely hide a monster from their parents purely because they can. They want to feel smarter than everyone else, and will make stuff up just to pretend they're an expert. And they always want to be the center of attention, so they'd totally invite over friends without telling anyone's parents.

What I'm trying to say is, thank you for the nightmares.

Anyone else on the Linux build able to fix mouse movement? The cursor is invisible but doesn't lock, so once the (invisible) cursor reaches the edge of the screen, you can no longer turn the camera.