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kaiisen

9
Posts
2
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A member registered May 25, 2023

Recent community posts

(2 edits)

Yes, they've been in the dark for a while now and we can find 0% info about a possible release of the next episode, which is very impressive because of the internet and all.

The other ones ain't ready yet.

I love these sprites as well.

(1 edit)

I wonder the same. I don't really care if they'll add extra content, because the work they're doing is already so amazing, but I would be curious if we could see a couple original bosses created by this team. The 3 bosses from The Wily Wars were kinda sucky.

(5 edits)

I'm been playing the original Mega Man 4 after so long, and I noticed something. In Toadman's stage, the water flow that's falling during certain areas affects the jump a lot more than in The Sequel Wars. It would be interesting if that was changed to match the original Mega Man 4, you know, to add to the challenge when facing the second snail sub boss.

Bass only first show up in MegaMan 7 and Duo in MegaMan 8 so I don't think that would make sense.

(1 edit)

Thank you for putting more of your time for bug fixes.

(1 edit)

I think his hitbox is kinda odd, it's the same with Diveman. Both requires you to jump, but if you jump somewhat close(but far from touching it) to Ringman's ring on top of his head(or Diveman's pipe) you'll get hurt. But maybe it's something that can't be fixed due to limitations, I don't know.

(7 edits)

I've just finished MegaMan 4 playing as MegaMan, and the results so far are incredible.

A few things I think that need to be addressed:

- SFX volume, sometimes it just overlap the BGM too much

- In Junkman's stage, during the pressers part, the way the blocks conflict with MegaMan's sprite without killing him looks bad

- The enemy that comes up from the gaps in Skullman's stage feel too cheap(they spawn a lot more in comparison to Cossack's first stage)

- Cossack's first stage background transition while going from one screen to another as you go up the ladders doesn't look good(it turns blank)

- In the last Cossack's stage, one the spring-like enemies in the alternative path through the barriers got glitched(it froze up in place and couldn't be destroyed, but it would still harm me)

- Some gaps are ridiculously hard to pass through, like the first gap when picking up multiple boosters during Cossack's first stage, and the gap to picking up a energy pack right before facing Cossack in the last Cossack's stage

- Ringman's and Diveman's hitbox doesn't look right(it's like they got a huge hitbox above their heads that kills you for no good reason)

- Giant Metall's minions hitbox in the first Willy's stage doesn't look right(seems bigger than actual sprite)

- Wily's second stage displays a huge vertical black bar on the left of the screen, also is it just me, or the whole blue setup makes the stage a little confusing? 

- The sprite of the bottom of the teleport disappears when exiting after beating Drillman in Wily's Castle