Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kai00

7
Posts
2
Topics
A member registered Nov 09, 2020

Recent community posts

Hi, jcanabal. Could you allow me to create and publish VRChat Gimick of Tarot card with your assets for free in my Booth.pm? 

Thank you your advice. (But I hope you to write with English)

I understand I have to add "this.depth = -1" and "this.depth = Math.round (ct.random (5))" to objects.

But where should I write them in?  On Create, OnSterp or anything else?

Hi, I'm still waiting for somebody give me a reply for realize what giving to character or object multi depth.

(Multi depth is meaning , character or object get the depth setting  more than 1.)

Could you give me a hint?

(1 edit)

I'd like to give object multi depth. 

I image some pipes has 0 to 5 depth, player get depth 6 while clicking mouse for avoiding crash to pipe in Jetty Cat.

How can I realize it with ct.js?

(2 edits)

I realized what I want with the code below

On Create

this.speed = 10
this.direction = 0
ct.camera.follow = this
ct.camera.followY = false
ct.camera.shiftX = 250

On Step

if ( ct.actions.Poof.down ){
    this.gravity = 2
    this.addSpeed(ct.delta * 4, 90)
}
if (ct.mouse.x < 10){
    this.x = ct.mouse.x
}
if ( ct.mouse.y > 0 && ct.mouse.y < 1920){
    this.y = ct.mouse.y
}
this.move();

Thank you to gave me reply. It works.

I appreciate you to develop ct.js very much. 

I'd like to make a character to follow mouse cursor. 

How can I get x and y of mouse cursor, and make the character following mouse cursor?

Please write a example code, if you can.