Love the custom character art, and the "no I'm done with this" energy of the characters was quite relatable. Give that slime their orange soda.
Kagamisoft
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As a big TNG fan this was quite fun, the voices of all the characters were captured well and I loved the self-aware nature of the RPG Maker/JRPG tropes captured by Data in his analysis.
I choose to believe my anxious little boy Reg Barclay bailed out early because RPGs give him a panic attack or something. He's fine. Give him a glass of water and a warm blankey.
Another Corris banger! I am amazed at the scope and ways this game stretched the finite maps of the Cookie Cutter Jam, and used some very unique and cool structural tricks in order to create a lengthy 2-hour long RPG adventure. It was delightful, difficult in all the right ways, and another stellar game with everyone's favorite blonde elf. Well done!
This is a really neat fast-paced arcade action game! The fire cursor is perfectly sized, just big enough to hit your targets but just small enough that precision is needed, which exacerbates in a crisis as the difficulty ramps up. There's a real adrenaline rush factor as you move to get everything off your buns and cover every angle, praying for the bomb to be ready. It's that white-hot heart-pumping kind of action that would fit right at home in an arcade nestled between Atari classics vying for your quarters. Excellent little game!
An excellent adventure! The writing is snappy and descriptive, and the predicaments and various bad ends play out with enough detail to really impress just how nasty they are (The CWs are there for a very good reason, folks!). I was especially impressed with what TWINE is capable of and how it was used to great effect here as a canvas to accentuate the mood and tone of the text. The way words glow, or are colored differently, or how the background itself changes color, all add to the vibe of this game. Just a really cool piece of adult interactive fiction.
This was a lovely little bite-sized RPG adventure, and the way it uses finite battles and items with no XP gains makes for a careful and considered adventure in which your options are limited, making every move count all the more. The protagonist, world, and setting all exude this sense of cool that stands out and give the proceedings a great deal of energy and charm. Wonderful game! Looking forward to the further output of Celestia Studio =)

