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KAG3D

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A member registered Mar 27, 2021 · View creator page →

Creator of

Recent community posts

Hi! The attack and dying animations have been added to the meme character, thanks for your suggestion! Hope you enjoy them!

Thank you for using this asset in your DCJam2025 submission! You did a great job, and I truly appreciate the creative way you integrated it. I’m glad it was helpful, and I wish you the best of luck in the jam and all your future projects.

Hi! Currently, it includes run, walk, and idle animations. But give me just 30 minutes—I’ll work on adding an attack animation right away!

Hey! I do custom models, so if you need Tupac and Biggie or anything else, we can definitely collaborate. Feel free to reach out here: Contact KAG3D

Hi! Just updated the pack — the grey alien version is now included! 👽🎉

Thanks again for the suggestion, and feel free to share any more ideas anytime! 😊

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Hi! Thanks for the suggestion — we’ll work on a grey version as soon as possible! 😊  

Feel free to reach out and share any references or ideas you have:  

👉 Contact Us

Hi again😊
 I've just updated the character with idle, attack, and death animations as requested. The new version is now available in the file:
"TRALALERO TRALALA .MoreAnimations.zip"

Hi! 😊
Thanks a lot for your comment and support! We also received your message about "TRALALERO" — and just wanted to let you know that we’re already working on it. I’ll be adding more animations soon, including idle, attack, and death (in the style of Patapim and Sahur 💖), and will update the models accordingly.

Stay tuned and feel free to share any more ideas!

Yes, the models are rigged and fully animated.

Each zombie includes the following animation actions:

Idle, Walk, Run, Attack, Death.

Triangle count: 820

Vertices: 412

You can preview the animations here:


Yes, these are my original models—created from scratch in Blender, textured using Mudbox and other tools, and animated with CC3 and Mixamo. If you have any feedback or suggestions, I’d love to hear it!


Also, if you're interested in customizations, feel free to reach out to me here: Contact Me

What do you mean by your original models?

Yes, this model is compatible with Unity. It has 3,430 triangles and is optimized for Unity. 

Hey, I’ve just uploaded the textures for the eagle model. Please check the downloadable files. Let me know if you need anything else!

Sorry for the late reply. I've been having some issues with my PC, and it has taken some time to animate everything from scratch. However, I can assist you now in fixing the unwanted movements.

If you're in a hurry to use this animal, feel free to email me, and I can provide you with a similar one (artstgart@gmail.com). If not, I’ll re-animate it for you as soon as possible.



I understand you. It’s possible to fix it by adding a collider box in the game engine, but I think it’s not easy or even possible to do that in CopperCube. I promise to reanimate it soon and upload another version of the Jaguar.

I don’t exactly understand what you mean, but I’ve uploaded another FBX file with an animation where the jaguar stays in a sitting pose. If you want to make the jaguar stay in a specific pose or animation, and since I remember you’re using the CopperCube engine, you can simply open the Animated Mesh Editor, add another animation, then edit the start frame and the end frame.

You're very welcome!

You're very welcome! I'm so glad to hear everything is working now.

I've uploaded a textures folder that you can check. Additionally, you can extract the textures directly from the GLB file using tools like Blender or any GLTF/GLB viewer that supports texture extraction. Let me know if you need guidance on this!

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In addition to Unity, you can use several programs to view the 3D model with animations:

1. Blender – Free and open-source, great for editing and viewing animations.

2. Godot Engine – Lightweight and supports FBX, GLTF, and animations well.

3. GLTF Viewer – A simple web-based viewer for GLTF/GLB files.

4. Marmoset Toolbag – A real-time rendering and animation viewer.

5. Sketchfab – An online platform for viewing 3D models and animations.

You can also use many other tools or websites to view the GLB file with animations. For example, you can check it directly on my website here: Embed.3d viewer

Let me know if you need any further help!

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Thank you for letting me know! I’m sorry to hear you’re having trouble. To help, I’ve uploaded an FBX file with embedded textures and a separate textures folder for convenience.

To view and work with animations in Unity:

  1. Import the FBX File into Unity by dragging it into your project folder.
  2. Select the FBX file in Unity and go to the Inspector.
  3. Under the Animation tab, you should see the embedded animations.
  4. If animations are not visible, ensure the Import Animation option is checked in the FBX import settings.
  5. Drag the FBX file into the scene, and you can preview animations in the Animation or Animator windows.

For GLB and GLTF files, Unity doesn’t natively support them, but you can use a plugin like UniGltf to import them.

Let me know if you face any further issues!

Thank you so much for your support! I truly appreciate it. Let me know if you need any assistance.

Thanks for your interest! Sure, you can use it for your game. Let me know if you need anything else or specific adjustments!

Thank you so much for your support and kind words! I'm thrilled that you’re enjoying the asset, and I really appreciate your suggestions. A gargoyle, carnivorous plant, or griffin in this style would be amazing additions—I’ll definitely consider adding them in future updates.

Thanks so much for the support! I really appreciate the motivation. I'm currently working on some fantasy animals for horror games, and I'll be adding some zombie characters soon too. Stay tuned for updates – I hope they’ll be a great fit for your games

Thanks for asking! The animations should work well as they are, but if you have any issues or need a specific adjustment in the Z-axis for compatibility with your game engine, I'd be happy to help make those tweaks.

😊 I appreciate your note about the textures being in the GBL file, and I'll make sure to update the description accordingly. If you need any further assistance or have any questions, feel free to reach out!

Thanks! You're welcome; I'm here if you need any help.

You can use these tools to extract textures from the .glb file: Aspose 3D Extractor and Sora GLTF Tools. They should help you get the textures for the .fbx file. Let me know if you need any more help!

Sorry about that! I've uploaded the textures—please check the files. You can also extract the textures directly from the .glb file if needed. Let me know if everything works!

Sorry about that! I've uploaded the textures—please check the files. You can also extract the textures directly from the .glb file if needed. Let me know if everything works!

Sorry about that! I've uploaded the textures—please check the files. You can also extract the textures directly from the .glb file if needed. Let me know if everything works!

Actually, I did create a lion model, but I haven't uploaded it yet because I'm still working on the texturing. I'll get back to it as soon as possible and share it once it's ready!

Thanks! You're welcome.

Thank you so much! You're welcome, and I'm here for you if you need any help.

Thanks, You're welcome :)

I have adjusted the FBX file to be compatible with your game engine. You can download it; the file name is SmallDog.Fbx2.zip It contains the dog model (.fbx) and the texture.

What game engine do you use?

You're welcome :)