I understand you. It’s possible to fix it by adding a collider box in the game engine, but I think it’s not easy or even possible to do that in CopperCube. I promise to reanimate it soon and upload another version of the Jaguar.
KAG3D
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I don’t exactly understand what you mean, but I’ve uploaded another FBX file with an animation where the jaguar stays in a sitting pose. If you want to make the jaguar stay in a specific pose or animation, and since I remember you’re using the CopperCube engine, you can simply open the Animated Mesh Editor, add another animation, then edit the start frame and the end frame.
In addition to Unity, you can use several programs to view the 3D model with animations:
1. Blender – Free and open-source, great for editing and viewing animations.
2. Godot Engine – Lightweight and supports FBX, GLTF, and animations well.
3. GLTF Viewer – A simple web-based viewer for GLTF/GLB files.
4. Marmoset Toolbag – A real-time rendering and animation viewer.
5. Sketchfab – An online platform for viewing 3D models and animations.
You can also use many other tools or websites to view the GLB file with animations. For example, you can check it directly on my website here: Embed.3d viewer
Let me know if you need any further help!
Thank you for letting me know! I’m sorry to hear you’re having trouble. To help, I’ve uploaded an FBX file with embedded textures and a separate textures folder for convenience.
To view and work with animations in Unity:
- Import the FBX File into Unity by dragging it into your project folder.
- Select the FBX file in Unity and go to the Inspector.
- Under the Animation tab, you should see the embedded animations.
- If animations are not visible, ensure the Import Animation option is checked in the FBX import settings.
- Drag the FBX file into the scene, and you can preview animations in the Animation or Animator windows.
For GLB and GLTF files, Unity doesn’t natively support them, but you can use a plugin like UniGltf to import them.
Let me know if you face any further issues!
You can use these tools to extract textures from the .glb file: Aspose 3D Extractor and Sora GLTF Tools. They should help you get the textures for the .fbx file. Let me know if you need any more help!
1. Import the GLB file into Godot .
2. Create an inherited scene from the GLB by right-clicking it and selecting "New Inherited Scene."
3. Locate the AnimationPlayer node in the scene tree to access the animations.
4. Preview animations directly by selecting an animation from the AnimationPlayer dropdown in the inspector.
https://youtube.com/clip/UgkxRt-ZbHIgGS9ycrvxLgJbxUXKoGxEieCN?si=yR7gd2osot6YmwVp
Yes, It is also easy to extract the texture from any mesh , there is many methodes to do that one of them just load the model .fbx on any viwer and automaticly a folder well be created in same folder where the .fbx , this folder content the textures .
And there is many website you can use to extract the textures ,
also I can help u to do that for any mesh just contact me.
fayez.3d.contact@gmail.com