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kaetts

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A member registered Aug 13, 2018 · View creator page →

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Really, really loved this experience. Everything leads to this perfect pitch where I felt like I was clicking with increasing panic as the text boxes progressed. It's masterfully put together and achieves every tonal beat. I'll be thinking on this for a while!

The sticky overpowering atmosphere and the lure of well made this a good read. I'm not sure if there was a "correct" choice of things to throw into the well for optimum output but I sure enjoyed chucking them. It was horrifying enough when I thought we were pushing a housemate and even more so when we got our just desserts! 

I liked that this reminded me of "Oh, Whistle and I'll Come to You, My Lad" in terms of beach-combing spookiness. I did both endings since my first go around ended too happily for my horror loving soul. Short and effective!

As others have mentioned, the delivery of this game is top notch and the panic system is a really clever and well implemented feature. Despite knowing the consequences, I couldn't help throwing myself down every path destined for maximum panic, because, well, sometimes you want to chase down a frog. Didn't realise the gum was a helpful tool until much later on but that was a fun bonus.  I got a bunch of grim endings and came very close to achieving ghost catharsis before losing again, alas, I'll have to chase that down when I have time. A witty, atmospheric, and spooky game!

This was an unpleasant time! You deliver the unsettling atmosphere with your writing + the music and other elements. I experienced this whole scenario and my first ending as very horrifying indeed--definitely meets the brief of the comp. Good job. 

Yoof. You really capture that insidious internal dialogue. Dark and grimly real :/   Hard to say this was "enjoyable" but I liked the guided narration as a way to explore internalised transphobia. Plus, Penda's Fen mention! If only the narrator had watched that film after all...maybe some time in the future...("Child, be strange. Dark, true, impure, and dissonant!")

Really liked playing this, it captures the vapid stream of voyeuristic digital cruelties and absurdity. Sound design and ad breaks made this for me, along with the game engine aesthetic. 

Fun concept! I would have followed this to much grosser and weirder places, but either way it's an enjoyable short and sweet bowl of consensual horror. 

Really enjoyed playing this, esp the clever formatting (loved the dead picture links). All the specific details and memories serve as a real love letter to a place and time of life. Thanks for bringing the reader along on the journey here! 

Witty and deeply enjoyable. The use of the Seagull related skill made me laugh. I resorted to a few hints to complete but what a satisfying and entertaining denouement. 

Evocative, extremely normal day at the Market. I enjoyed the writing style, character descriptions, and folk horror (+ the horror of embodying a capitalistic rich guy) atmosphere. Played while hungry and now have a real hankering for some pickles and...souse? 

The artwork is fantastic and evocative. I also loved the text effects and formatting that added to the overall atmosphere. And what a dark perfectly impious ending!

the animation style is beautiful, so atmospheric along with the music! it's so crisp and smoky. really nice design, i'm already drawn into the world of the game and the mystery at hand...looking forward to seeing the rest! 

[i'm sure you've already moved past this version, but as a player i didn't immediately realise how to return to the game when i entered the menu/journal/etc. maybe a back button? apart from that, everything is very intuitive]

Sure, no problem. I finally finished and died tragically, as I hoped I would. Really enjoyed the writing on this, and the implementation of the puzzles and cave-like mazes were really fun to experience in an IF like this, as well as the achievements! Just some cool elements that go above and beyond in terms of user engagement. Now to start over and find myself a different death!

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Hi, this error doesn't seem to effect my gameplay but just flagging it in case--is this meant to be a notification for a maze achievement? Missing a closing bracket? Really enjoying playing this so far :)

<<if !$achievements.mazeOneHard && $difficulty to "extreme">>     <<set $achievements.mazeOneHard to true, _AchievementAnnouncement to "Achievement: Blind Escape">>     <<Achievement>> <</if>>

Looking forward to seeing where this goes! ngl would be interested in a romancing Bedivere option just for the spice and hatred of it all.  Also I misread the one character who is in a wheelchair's name as the Irish for "chair" (you're one letter off) and was like. that's blunt! But fear not it was just my own speed-reading error. Anyway thanks for writing this, I'm enjoying it so far :)

I've played this through twice now and it remains such an eerie and truly disturbing experience. It's a filmic exploration of gaming as a visual medium, one that demands attention rather than seeking to entertain. Some of the images will stay with me for a long time. I'd encourage anyone with a spare 50 minutes of their time to give this game a go, if you're looking for something provocative, poignant, and surreal. Just don't expect any answers.