Really, really loved this experience. Everything leads to this perfect pitch where I felt like I was clicking with increasing panic as the text boxes progressed. It's masterfully put together and achieves every tonal beat. I'll be thinking on this for a while!
kaetts
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The sticky overpowering atmosphere and the lure of well made this a good read. I'm not sure if there was a "correct" choice of things to throw into the well for optimum output but I sure enjoyed chucking them. It was horrifying enough when I thought we were pushing a housemate and even more so when we got our just desserts!
As others have mentioned, the delivery of this game is top notch and the panic system is a really clever and well implemented feature. Despite knowing the consequences, I couldn't help throwing myself down every path destined for maximum panic, because, well, sometimes you want to chase down a frog. Didn't realise the gum was a helpful tool until much later on but that was a fun bonus. I got a bunch of grim endings and came very close to achieving ghost catharsis before losing again, alas, I'll have to chase that down when I have time. A witty, atmospheric, and spooky game!
Yoof. You really capture that insidious internal dialogue. Dark and grimly real :/ Hard to say this was "enjoyable" but I liked the guided narration as a way to explore internalised transphobia. Plus, Penda's Fen mention! If only the narrator had watched that film after all...maybe some time in the future...("Child, be strange. Dark, true, impure, and dissonant!")
the animation style is beautiful, so atmospheric along with the music! it's so crisp and smoky. really nice design, i'm already drawn into the world of the game and the mystery at hand...looking forward to seeing the rest!
[i'm sure you've already moved past this version, but as a player i didn't immediately realise how to return to the game when i entered the menu/journal/etc. maybe a back button? apart from that, everything is very intuitive]
Sure, no problem. I finally finished and died tragically, as I hoped I would. Really enjoyed the writing on this, and the implementation of the puzzles and cave-like mazes were really fun to experience in an IF like this, as well as the achievements! Just some cool elements that go above and beyond in terms of user engagement. Now to start over and find myself a different death!
Hi, this error doesn't seem to effect my gameplay but just flagging it in case--is this meant to be a notification for a maze achievement? Missing a closing bracket? Really enjoying playing this so far :)
<<if !$achievements.mazeOneHard && $difficulty to "extreme">> <<set $achievements.mazeOneHard to true, _AchievementAnnouncement to "Achievement: Blind Escape">> <<Achievement>> <</if>>
Looking forward to seeing where this goes! ngl would be interested in a romancing Bedivere option just for the spice and hatred of it all. Also I misread the one character who is in a wheelchair's name as the Irish for "chair" (you're one letter off) and was like. that's blunt! But fear not it was just my own speed-reading error. Anyway thanks for writing this, I'm enjoying it so far :)
I've played this through twice now and it remains such an eerie and truly disturbing experience. It's a filmic exploration of gaming as a visual medium, one that demands attention rather than seeking to entertain. Some of the images will stay with me for a long time. I'd encourage anyone with a spare 50 minutes of their time to give this game a go, if you're looking for something provocative, poignant, and surreal. Just don't expect any answers.


