They're on switch now?! I didn't even know. Man, I can't believe they took it off the app store though.
kaekae
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I was kinda thinking about this, I love how comparatively one of the LI is wayyyy more outwardly concerning than the other. Sakae is creepy and if you didn't know Takaaki was a yandere it would come as a shock later. Same with Kakeru and Atsushi. Kakeru is so outwordly concerningly clingy and by comparison Atsushi is a reasonably concerned friend who takes such a sudden turn.
There are visual novels out there that cost 20 or that have DLCs that cost cost 15 with half of the content. These aren't people who produce games at a large scale. This is a niche market and they have staff to pay and production costs to meet. I know it can feel like a large cost relative to the several free visual novels that exist but those are often passion projects that aren't made to support people. Look at the art style and look at the fact they're hiring voice actors. The costs are already higher than most visual novels and by the nature of business, if you're paying, that's what you're paying for.
Heya! Just wanted to say that this is such an amazing and enrapturing demo and I'm hooked on the plot, the characters individually, the art, the music all of it! I especially love the little glossary of words and your charming definitions. I'm really looking forward to seeing this game come out. Do you have any socials outside of X to follow the development on?
- 1. Which guy did you like the most and why? I liked Mitra most, based on my personal taste in characters as a whole. But overall All routes were great and the characters are incredible.
- 2. Do you play a lot of otome/visual novels? What made you choose to play Nusantara? I do, I was doing my regular Itch deepdive and Nusantara had brilliant as well as interesting art. The wings piqued my interest, and the synopsis was captivating.
- 3. Which element of the game would you say was the best and which ones would you say need work? Consider story, art, characters, music etc. I love a lot of your elements in the game, the art was brilliant and dynamic, the music paired well with the scenes(some visual novels struggle with this in my opinion), and the characters are vey interesting. Some points of critique might be to work on the quality of play in the future, an auto save function is very handy, perhaps upgrading the menus to fit more with the novels style. Still even without these the game is brilliant.
- 4. Do you have any other questions, comments or constructive criticism? What inspired you to make Nusantara? it's very interesting concept for a story and you've clearly researched it well and have shared your research on the traditions used and the animals the love interests were based of off with an encyclopedia function. Other than that all I can say is this game was so much fun to play, I was so invested I finished it a lot faster than I meant to. Well done!
this is so fun :) the locker puzzle in the astronomy room is puzzling me though(as puzzles should X D) not giving up though! each time i figure something out i'm writing it down. also can't figure out the books? i looked at the table and followed the hint but it didn't work. not sure if i got it wrong or if it's something else. This is super fun can't wait to see the full game. keep up the great work :)