Thank you for the detailed feedback, we really appreciate it. We’ve got a long way to go as far as balance is concerned, much of the work is making sure items work. Some abilities also are supposed to have an effect over time, which has not been implemented. It seems the path isn’t always clear, but once you’ve activated the lever behind the rat, the gate at the entrance opens and you can proceed to two additional levels. Please keep playing and giving us feedback, it genuinely helps us make the best game possible! ☺️
Kaegun
Creator of
Recent community posts
Hey Buckley, thank you for playing our game! :-) Unfortunately, we ran out of time to implement more mechanics. You can try run through some of the buildings, especially the larger ones, which are very satisfying. We’ll post an update after the jam is finished to include more of the planned mechanics.
Thank you for the feedback! I am considering limiting how many spawns you can have active, to help balance the player’s involvement a bit more. Some active spells can also help, and will drive more decision-making between spawns or being more involved. :-) Thank you, I’ll definitely look into ways to bring the player more into the game. :-)
Thank you! I used marketplace assets for the models and Mixamo animations where the assets did not have appropriate animations. A friend gave me a few pointers for the lighting, adding some post-processing and global volumes, though it can do with a lot more tuning and improvement. The skeletons have a weird lighting bug on them that I’m going to fix after the Jam is done. :-)
Really appreciate the feedback!
Thank you, I definitely bit off more than I could chew. I spent a lot of time fiddling with animations, and other ‘non-core’ elements, but all part of the learning process. The wolf is from this asset pack: https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animal-forest-set-128568






