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KabutoCoder

135
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A member registered Aug 13, 2016 · View creator page →

Creator of

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Thank you very much, Pedro, for your words, and yes, that's the purpose of these developments for the old-timers here, hahaha.♥️👾🕹️

Thank you for your kind words and the video, I'll watch it now!♥️👾🕹️

Thank you Marco!♥️👾🕹️

If you get confused the first time without reading the instructions, you'll figure out the mechanics the next time. Thanks Richard for your support and your kind words. Let's hope I can get one more before the end of the year. Oh and looking forward to your next game too!♥️👾🕹️

Thanks 🎶👾🕹

Thanks Marco! ♥️👾🕹

Thanks my friend!♥️👾🕹️

Thank you so much for the video of my new game, by the way, you played very well!♥👾🕹

Si me contó Adrián, que maravilla, los felicito nuevamente a ambos👏🏻👏🏻👏🏻

Abrazo para ti también!

Pues felicidades por el 2do. lugar en la Flash Party, el juego está excelente, el estilo gráfico muy trabajado con ese contraste entre el violeta y el azul que quedó genial y unos sprites super trabajados y hermosos de Adrián y por supesto programado perfectamente por Juan en Assembler. Ya quiero jugar la versión final♥️👾🕹️

😉

Felicidades Bieno y equipo, el arte del juego es una delicia con personajes igual al anime y además muy divertido. Me encanta ver que la escena hispana sigue creciendo y aportando con buenos juegos para nuestro amado Commodore 64.♥️👾🕹️

♥️

Well, I'm stopping by to congratulate you. Last night I played on my C64 NTSC and it runs like a charm. The color in the sprites is very evident, and I like that you didn't change the original game, which for me and for many others is a Commodore gem. I think the theme is one of my favorite SIDs. It's also very much appreciated to have a version of the game with everything fixed. Congratulations, and please extend them to the entire team; I see a lot of talent there.♥️👾🕹️

Hola, pues tus recuerdos están muy bien jejeje, si eso es parte de "Umi 3", los tienes todos en descarga gratuita para revivir esos momentos de tú niñez.♥️👌

Hi RetroChlop, thank you so much for your kind words about my game. I really liked it and that makes me very happy. I've already sent you an email and of course I'd be very happy if you published it!♥️👾🕹️

Amazing!

Thank you so much for your kind words and excellent gameplay. I love your layout and the scanlines you apply to the emu, or is it on a real machine?♥️👾🕹️

Oh thank you very much for the review and for playing it, right now I see the video!♥️

I saw it last night, excellent gameplay of my game, thanks so much for trying it out and enjoying it, I loved seeing it on the Mister FPGA! Thanks so much!♥️👾🕹️

Gracias Celiddoro♥️

Muchas gracias Juan por tus amables palabras, si por acá un equipazo con Adrián, Esteban y Dirk que me ayudaron un montón. Esperando tú nuevo juego y cada vez somos más hispanos codificando en la Commodore.😁👾🕹️

Thanks!♥️

Oh thank you so much for your words Saberman and the first gameplay of the game!♥️

Thank you, Pedro, for your kind words and for helping me test and giving me the advice I needed to balance the progressive difficulty of Umi Bombs!♥️

Thanks!!!

Thank you very much, colleague.♥️

Gracias a ti por jugar mis juegos. Mazin Go!!!

Thanks for responding Luca, the game is great and yes, it is much more complex and longer than the original, but that's the good thing about this version, it feels like other games with the same graphics and mechanics.

Thanks to you for your great games, here I am trying to get past level 5 😂, it gets difficult but it's what I would expect from a good game, the good thing is that you included the loading system every 5 levels, by the way, are there 20 levels like in the original?

Luca, congratulations on your new game. I'm glued to it. Wonderful work on the new caves. They feel great and a bit more complex. Climbing through tunnels is used more, which wasn't as exploited in the original. I'm truly amazed, and as always, you're one of my favorite C64 coders.👌👾🕹️

Today I played Randoom 1 again and it's from heaven to earth with 2, first the movement and jumping are more abrupt, notable improvement in the new one, the issue of not having progression makes it feel like the levels are repeated and only the platforms change, in the CRT although the plots are seen better the red cube with the orange one get too confused, in the emu it is more passable but here you lose lives very easily because of it. In conclusion there is a huge improvement compared to the original version👌

¡Felicidades Diego por el lanzamiento de R2! Un gran juego que ya me se de memoria jejeje. Felicidades también para su majestad Errazkin que cuando trabaja quedan cosas muy chulas y por supuesto para el bueno de Narciso que se curró otra BSO gigante y de muy buena calidad👌👾🕹️

Muchas gracias Cubelindo por tus palabras y tú apoyo!♥️👾🕹️

Hi AGPX and thanks for answering, if I already managed to make the music work in the game, the PRG was badly generating in the Music Studio without the player. Now I make you a new consultation, how do I have two sids in the game? One for the presentation screen and one for the Music Ingame😁

Hi AGPX, i'm trying to implement the music routine but haven't been successful so far. Do you explain it in any of your videos? Thanks!

Ok, thanks a lot, I'll try it in my game!👌

Hi AGPX, I've already congratulated you through other means but I'm taking the opportunity to do it here. The engine is wonderful. I've been working with it for a few weeks now and as I always do when I use a new language or engine, I'm starting to port one of my games to gain experience. 

Right now I'm porting one of the Atari 2600 games but I got stuck on something stupid. I need to generate a random number between 0 and 15 and the manual contains the RND command that generates from 0 to 65535, but I don't know how to limit it to the 16 values I need. 

Can you help me please?😁

De nada, disfrútala👌