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KabutoCoder

119
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A member registered Aug 13, 2016 · View creator page →

Creator of

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Hi RetroChlop, thank you so much for your kind words about my game. I really liked it and that makes me very happy. I've already sent you an email and of course I'd be very happy if you published it!♥️👾🕹️

Amazing!

Thank you so much for your kind words and excellent gameplay. I love your layout and the scanlines you apply to the emu, or is it on a real machine?♥️👾🕹️

Oh thank you very much for the review and for playing it, right now I see the video!♥️

I saw it last night, excellent gameplay of my game, thanks so much for trying it out and enjoying it, I loved seeing it on the Mister FPGA! Thanks so much!♥️👾🕹️

Gracias Celiddoro♥️

Muchas gracias Juan por tus amables palabras, si por acá un equipazo con Adrián, Esteban y Dirk que me ayudaron un montón. Esperando tú nuevo juego y cada vez somos más hispanos codificando en la Commodore.😁👾🕹️

Thanks!♥️

Oh thank you so much for your words Saberman and the first gameplay of the game!♥️

Thank you, Pedro, for your kind words and for helping me test and giving me the advice I needed to balance the progressive difficulty of Umi Bombs!♥️

Thanks!!!

Thank you very much, colleague.♥️

Gracias a ti por jugar mis juegos. Mazin Go!!!

Thanks for responding Luca, the game is great and yes, it is much more complex and longer than the original, but that's the good thing about this version, it feels like other games with the same graphics and mechanics.

Thanks to you for your great games, here I am trying to get past level 5 😂, it gets difficult but it's what I would expect from a good game, the good thing is that you included the loading system every 5 levels, by the way, are there 20 levels like in the original?

Luca, congratulations on your new game. I'm glued to it. Wonderful work on the new caves. They feel great and a bit more complex. Climbing through tunnels is used more, which wasn't as exploited in the original. I'm truly amazed, and as always, you're one of my favorite C64 coders.👌👾🕹️

Today I played Randoom 1 again and it's from heaven to earth with 2, first the movement and jumping are more abrupt, notable improvement in the new one, the issue of not having progression makes it feel like the levels are repeated and only the platforms change, in the CRT although the plots are seen better the red cube with the orange one get too confused, in the emu it is more passable but here you lose lives very easily because of it. In conclusion there is a huge improvement compared to the original version👌

¡Felicidades Diego por el lanzamiento de R2! Un gran juego que ya me se de memoria jejeje. Felicidades también para su majestad Errazkin que cuando trabaja quedan cosas muy chulas y por supuesto para el bueno de Narciso que se curró otra BSO gigante y de muy buena calidad👌👾🕹️

Muchas gracias Cubelindo por tus palabras y tú apoyo!♥️👾🕹️

Hi AGPX and thanks for answering, if I already managed to make the music work in the game, the PRG was badly generating in the Music Studio without the player. Now I make you a new consultation, how do I have two sids in the game? One for the presentation screen and one for the Music Ingame😁

Hi AGPX, i'm trying to implement the music routine but haven't been successful so far. Do you explain it in any of your videos? Thanks!

Ok, thanks a lot, I'll try it in my game!👌

Hi AGPX, I've already congratulated you through other means but I'm taking the opportunity to do it here. The engine is wonderful. I've been working with it for a few weeks now and as I always do when I use a new language or engine, I'm starting to port one of my games to gain experience. 

Right now I'm porting one of the Atari 2600 games but I got stuck on something stupid. I need to generate a random number between 0 and 15 and the manual contains the RND command that generates from 0 to 65535, but I don't know how to limit it to the 16 values I need. 

Can you help me please?😁

De nada, disfrútala👌 

Ahí te la pasé por WeTransfer a tú correo, de todas maneras dejo el link que dura 3 días por si alguien más la quiere descargar👌

https://we.tl/t-vDRn1VeSba

Hola, con todo gusto te ayudaría pero no tengo ni idea de esos formatos de ZX, si tú amigo necesita la BSO completa de Mazinger en MP3 me avisas y se la paso con todo gusto. Y me alegra mucho que esté haciendo un juego de Mazinger para Spectrum, si necesita beta tester y alguna idea dile que estoy a la orden para ayudar.

I've already tried the demo and I love that not only can you crouch, but you can also lie down to shoot. The lamps, the bullets, the SID, the instructions for going down stairs—everything is turning out wonderful. As I told you in "X," I'm very excited about this port you're working on. Congratulations!😊👾🕹️

👌👾🕹️

Felicitaciones a todo el equipo por el juego completo ya para descarga y el bonus para dos jugadores. Me encanta que ya me puedo bajar de las plataformas en los edificios👏🏻👾🕹️

Brilliant game, like all your conversions, Luca. 

Although it works in NTSC like all the others, the scoreboard isn't visible in my old breadboard. I assume you're using the borders, but I'll let you know if you can achieve a full NTSC version. 

Thank you very much for your excellent productions! 😉👾🕹️

👌

Thanks to you for playing it and for making a gameplay video. Ultimately, as an author, I'm very happy that my games are played. This is more of a hobby than a business, and that's why my games are free. I'm already on the 4th for the Atari 2600. Umi Colors was the 3rd. I hope you can try the first two, "Invasion" and "Mazinger 85."❤️👾🕹️

Ah el mismo Tiburoncy de C64, genial, ahora lo instalo y lo pruebo en mi teléfono.👌👾🕹️

Eso es perfecto, porque estar en la parte de arriba del edificio y no poder bajar cuando viene el pájaro es horrible jejeje. Que bueno que haces también juegos de Android, pásame tú página en la tienda de Google así los chismoseo. Abrazo!

I loved it, dying on the 3rd level but the learning curve is good, I know you and Esteban through Tiburoncy but I don't know the coder, his first game on C64?

Pues ya estoy enganchado a las 6 am en Colombia jugándolo😂, amo estos arcades sencillos en C64, tú estilo artístico Bonnette me encanta, me recuerda mucho a los juegos en alta de Hi-Tech, a mi parcero Esteban Trujillo mil felicitaciones, en cada tema musical se mejora y al coder colega no lo conozco pero igual mis felicitaciones para él.❤️👾🕹️ 

Pues si me acuerdo, jejeje, seguro nuestras versiones más jóvenes se conocieron en algún momento. Abrazo Luis!

Muchas gracias y espero que lo disfrutes! ❤️👾🕹️

Mira que casualidad jejeje, ¿cómo se llamaba tú tienda en el LIDO?, seguramente nos conocimos en persona porque a parte de desarrollar los juegos siempre manejé la parte comercial de Mediatech y algunas veces tuve fuerza de ventas en los puntos pero me gustaba siempre ir yo primero para cerrar los tratos con los clientes😉👾🕹️

Hola Luis, ¿cómo vas?, ya hemos hablado y estamos conectados por WS desde hace tiempo😂, soy José Rafael alias Kabuto, hace como año y medio hablamos bastante de AMOS, te mando un fuerte abrazo y me cuentas que te parece el demo de Umi Colors😉👾🕹️, soy venezolano pero vivo en Bogotá desde hace 10 años...