kabaoum
Creator of
Recent community posts
Thanks for playing it!
I did include control explanation on the floor, although given the feedback I have been getting I see that it wasn't obvious enough as it's missed. I was going for trying to explain the mechanics through gameplay (less is more) with really minimal instructions to let the player feel things out.
As for one-hit kills and dumped right in - I completely agree, those 2 things where left unfinished due to time constraints (the player taking damage was the last thing I got working before I ran out of time...) In retrospect, I would have spent less time on some of the other things and gotten that working earlier so I had more time on polish and balance.
This is really awesome! The visuals are striking in their simplicity and the subtle use of color really works. Also, the sound design is fantastic, the intro especially sounded really good in my headphones, a very immersive experience.
Some of the controls where not the most intuitive, I felt like I fumbled around trying to figure out where to click more than I would have liked, but otherwise it felt great. I really liked the tomes on the side, really enhanced the "I need to research this..." aspect of these kinds of games. (also a really clever way to work around keeping everything on a single screen instead of having multiple places to go to)