Please add a calibration setting!
Kakadu
Recent community posts
This is one of the coolest rhythm game ideas out there and the execution is already pretty good as well. The things I'd say had some problems are:
1. That you can't change the keybinds (I used autohotkey and was happy, but that's obv not a permanent solution '^^)
2. The way the calibration works is kind of weird. I play on 120ms and I hit at the correct timing for the beat, I do get the points as well, but the visuals seem to not be calibrated as well, meaning the blocks almost reach me when I hit them with near perfect timing.
Again, awesome game though, thanks for making this and keep it up! <3
I am a big fan of Celeste and I think this is a really nice 3D adaptation. Adding both wave-dashing and that kind of backwards-high jump, aka. combining the movement features from both games is just so fun to play around with! With that being said, I do not own a controller, so I have to play on keyboard. It's playable if you know how to remap your keys (I used autohotkey), but even then, using a mouse to control the camera would be a lot more comfortable I assume, or at least having the option to turn off automatic camera movement would be nice, since I use my right hand for dash, grab and the camera (6 keys total) and especially the B-side stages would probably take me half as many attempts if my camera just stayed in place (relative to Madeline's position). Still very fun though!