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k3alkos

14
Posts
A member registered 18 days ago

Recent community posts

I finish it without finding a way to use the dojo, it needs to be more intuitive for new players...

thanks. I dont know where to go from here, nor see the appeal to continue playing but the game is well done and I would say complete, but if you want to continue I would move to the end game mechanics if anything

well polished at this stage. room for improvement in all areas to start to differentiate itself. keep it up

nice designs but after a few minutes the progress is too slow

way too slow

takes too long to wait for the ball to stop

the best deal auto calculation is very good.

still need to work on the core loop, not very appealing right now. 1-3min before boring

good concept, if it needs anything now is to be less verbose. it need to be more visual so user dont have to go on a ramp reading a book. If you can get it to be more visually intuitive then it can appeal to more people.

I went very far, up to layer 2, didnt get a change to go to layer 3 - was still trying to figure it out

takes too long for any progress and the shooters are bad

I'm sorry, vibe coded, ui doesnt fit, its not clear what each click does..

looks good, but as soon as one get all upgrades, its just a massive grind to the other side. and I completed the upgrades before the middle, the explosions kill you every 1k... we should be able to continue to upgrade, buy explosion protection or something else

mid game to end is always the same, good concept but too much of a auto-clicker game

very good, but at the end performance kills. try to have many lines and the web version starts to freeze too often

Perfection! Good game my friend!