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JyveAFK

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A member registered May 18, 2020 · View creator page →

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When things 'unlock', there'll be an update for personal "I needed to get this done" with a proper compass to show where to head next/route back to base.   I also randomised the starting position but I think I'd lock it in place and use more terrain to give hints on where to go too.  

Enemy vehicles chasing, drones flying above so you'd need to hide under the raised roads, the feature list got pruned hard halfway through!  

It was all synty assets! (the pylons were kitbashed heavily from apoc1, but everything else was 100% synty!)  

Cheers! yeah, I had plans for SOOO much extra stuff.   Some plants to break things up on the long drive, some enemies to dodge whilst going between the robots, using the APOC1 road bridges to hide under so the drones couldn't see you.     Gamejam time flies by so fast.  Oh, the car physics is just the rolling ball technique.  got used to using it in Godot as it's so easy to get up and running and feels fun.

Mouse a bit jittery but playable! I won! Found all the gnomes! cute game, totally the theme of the jam! gratz

Also couldn't run it in a browser.  Gets to loading, can move cursor, but nothing happens. (left it for a couple of minutes)

Whoa! Having that light material totally changes the look of the scene.  Love it.

No worries, didn't finish it.  Was going to be a bullet hell to shoot waves of incoming planes, but time isn't with me atm.

GravitySands community · Created a new topic Incomplete
(1 edit)

Core concept there, big ships flying along causing bullet hell.  With smaller craft looping in.  
Might continue this another day, with collisions probably the 1st thing needed to be done to actually shoot the enemy.
Then bigger flying craft as end of level mobs.  
But not going to have time for this jam to complete

"It never ends"

This is cool! love this concept.

Polygon War  for the tank head, Polygon WW1 Gun for the wheels, body is the Polygon Mech.

That was just it, thinking "Do I keep levelling up one side, or going more for a balance?"  Very cool concept, well implemented, and runs great in a webpage. Good luck.

Oh! that's fantastic. Runs so well on the web, so many powerups.  /applaud.  Played it 3 times in a row (is it better for demon power or angel power? let me try again!)

I hope so.

No.  Regular PC, mouse/keyboard only.

arrgh,  closed window, came back later, lost about half a day's worth of progress. (ish).  
Cloud save overruled local save it appeared, even though it was older.


Cool.
A) glad I could help
B) totally going to abuse Synth production for as long as I can!

No rush to implement!

Account made, JyveAFK.
I spent a run maxing my Void Power Generation capacity to buy some upgrades, but instead of just getting another one extra rank, if you hit max on.. Boost Synth Speed, it goes to 105 instead of 8 like it should have.  All the 'max' values didn't just add a single level, but far more than expected for trying to buy one more level.

And done! Thank you!
I /might/ be having some odd bugs with reactor purchases not being 1 or 2, but hundreds of thousands.  Should I dump my save game here or is there a better way of doing that!

Ok, this is great!
Humble requests please...
in the Synth/Synth screen, you've got the list of materials in the top right with the totals.  Can it be a tool tip to show the level of that resource as you hover over please? I'm always going to the "select asset to work with" to see the other asset levels for what I should burn some resources on before prestige resetting.

Cheers! Yeah, totally used and abused the assets to get as much out of them as possible!

What a rush