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Jyva

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A member registered Jun 08, 2020 · View creator page →

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huh, thanks for telling me about that. I'll see about finding a better image host

i've set one up now. should be quiet until the tarrasque gets its art, i reckon, so you can get in early :)

https://discord.gg/9GWAEqH2DV

this is the sorta comment that keeps me going, thank you :)

ah yeah sorry i kinda wanna keep the illustrations to LANCER

sorry, im not familiar with goings-on on itch.io. what's a game jam and what'd you be using them for?

noted

uhh you mean like a discord server? no, not currently. i figure the newcomers would need some more attention to make one feel necessary. i absolutely welcome any feedback or comments here, though

WOW IT LET ME POST THIS TIME

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does that help?

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yo!

1. yes embedded weapons would occupy the space of the target for retrieval. 

2. they would still be usable with Hunter

3. in my head Impaler's Burn damage was to be inflicted separately from the weapon's attack damage... i'm not opposed to it being treated as being one instance of damage. i imagine it'd be very rare that the separation would even matter. 

i'll see about adding clarifications in.

as for the burning chains mod, thanks for pointing that out. i had a play around and honestly have no idea why it doesn't show up as a valid mod. i tried messing about with its allowed/restricted weapon types, even removing them all entirely, but that didn't change anything. checked to see if it was just the devil's claw daggers that had this issue, but that wasn't the case. i'm not sure what's causing the mod to be missing, but it is present within comp/con -- just that comp/con seems to believe that it's an invalid mod for melee weapons. for now, my bandaid solution is to advise you to display incompatible mods and select it from there. i'd share a screenshot but itch.io doesn't wanna seem to let me do that -- the option is on the top middle-left when you're trying to select a mod for the weapon

appreciate it :)

u could still get superheavy mounting and use the flex mount to have one

lol there are a few cheeky references to things scattered throughout the lcp

good to hear! the new frames will be variants for the caliban/emperor/pegasus/gilgamesh. 

i have the thought in the back of my mind to take out some variants and convert them into full licences if i end up being dissatisfied with how they fit in with their attached licences

yo u can put any general comments u have for the lcp here

tru

good to hear :)

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d'oh. thank you for pointing that out; it's been changed to a quick tech. the revenant was the very first frame i made before deciding to convert its .lcp into a larger thing, and it shows. please redownload the .lcp now -- i've fixed that and rebalanced ancient challenge, alongside other misc stuff i think you might be missing. cheers!

thanks for the kind words! i agree with you that the naglfar needs some more time put into it. as for the bellamy, the idea is that you will be able to get resistance to an attack twice in one round, should you be in dire circumstances. i do feel like it could use some further tweaking though

thanks for the kind words! 

what do you specifically mean by more streamlined compcon integration?