huh, thanks for telling me about that. I'll see about finding a better image host
Jyva
Creator of
Recent community posts
yo!
1. yes embedded weapons would occupy the space of the target for retrieval.
2. they would still be usable with Hunter
3. in my head Impaler's Burn damage was to be inflicted separately from the weapon's attack damage... i'm not opposed to it being treated as being one instance of damage. i imagine it'd be very rare that the separation would even matter.
i'll see about adding clarifications in.
as for the burning chains mod, thanks for pointing that out. i had a play around and honestly have no idea why it doesn't show up as a valid mod. i tried messing about with its allowed/restricted weapon types, even removing them all entirely, but that didn't change anything. checked to see if it was just the devil's claw daggers that had this issue, but that wasn't the case. i'm not sure what's causing the mod to be missing, but it is present within comp/con -- just that comp/con seems to believe that it's an invalid mod for melee weapons. for now, my bandaid solution is to advise you to display incompatible mods and select it from there. i'd share a screenshot but itch.io doesn't wanna seem to let me do that -- the option is on the top middle-left when you're trying to select a mod for the weapon
d'oh. thank you for pointing that out; it's been changed to a quick tech. the revenant was the very first frame i made before deciding to convert its .lcp into a larger thing, and it shows. please redownload the .lcp now -- i've fixed that and rebalanced ancient challenge, alongside other misc stuff i think you might be missing. cheers!

