One has to wonder how many people must’ve suffered before us before we have achieved such accurate pingpong ball physics.
The simulation is really accurate, and the ping pong ball really does feel like one, good job!
I played the latest update and it’s been getting more and more fun :D
A few comments:
I think the Loading Screen messages go off too fast, so perhaps like a “Click to Continue” would be nice so I can read the messages
The sell button takes the width of the Buy/Sell button after fully upgrading, which can be a little annoying when you are trying to spam “Buy” to get the last upgrade as fast as possible, since you might accidentally sell it the moment you upgrade.
The new slime enemies are nice but I found that my units always hit the first enemy, which may not be effective since I sometimes want them to target the strongest ones. Maybe a targeting system would be nice?
Not sure how difficult it would be, but it would be nice to have a Seed to generate the same maps if I would like to play with the same generated terrain.
The game is getting more and more fun, I wish you all the best in your development and I’m looking forward to more updates :D
I enjoyed this update a lot! The new wave system is super nice and I like the new tank types. One thing that could be added is maybe a health bar above some of the tanks with higher health, because I don’t know if I am actually dealing damage to them ^.^’’
But overall it’s quite fun, looking forward to the next update! ッ