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jx1279

16
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A member registered Sep 02, 2022 · View creator page →

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I found the way the game operated to be very interesting. I liked how the camera moved from room to room as you played - it reminded me of games such as Baldur's Gate and I thought that was great. I felt that the fact you could see into other rooms without being there was a bit odd though. If I had a suggestion it would be to somehow obscure rooms you hadn't been to yet. Controlling the character felt a bit awkward in my opinion, but overall the game was great.

I really like the way you implemented the sword in the style of the original legend of zelda games. One thing that I did findd a bit odd was how the sword pointed downwards when fired, but that's a small issue. I found it was possible in the opening mission to use up all your bombs which are necessary to proceed, so maybe some restart button or something could have been helpful.  I thought the swarm fights were difficult but exciting and that the game was fun! 

I thought the game was interesting. One change I would make would be to alter the position of the health bar so its more clear instead of being at the corner of one side of the screen. Maybe put it in the center at the top? I thought the level design was a little bit unclear, it was hard to tell where to go next. I liked how you could choose your own name, though I feel like there wasn't much of an impact with its inclusion.

I really like the use of enviromental hazards as an obstacle for the player, as well as how the power ups were designed to interact with them. I liked how the UI made your progress very clear as well. I personally found that the camera made navigation a little difficult or odd at times, especially when it was super far away from the player. I did like the variety in the gameplay, however. 

I found the color scheme of the game, which looks like it came from Resident Evil, added to the game's humor by being a sharp contrast with the memes walking up towards you and the sound.  I think the fog was brilliant as well. I thought there could be more clarity in the shooting - I understand that the cursor turned red when an enemy was in range, but it was difficult to estimate how far that range was. Great job overall though!

I liked the game and especially liked the inclusion of the bullet counter. The limited ammo was a great idea. However, I feel like the text color made it difficult to distinguish from the floor sometimes. The fact that the zombies can creep up on you is good - I thought that added an extra level of difficulty that was fitting.

I really liked how the game utilized dialogue boxes to communicate. I thought the horror angle was pretty unique and that the enviromental design was really fantastic. I like how the lighting was designed - the way you made it difficult to see too far and forced the player to rely on their flashlight was great. Overall, I think you guys did a really good job.

The 3d visuals for the models are amazing. They really help sell the look you guys are going for, though it's a bit difficult to notice all the detail you guys put in from that high up. I do feel like sometimes the screen and the enemy spawn side is blocked by the visuals of the tower selection but thats not a huge issue. I loved that you guys took the mobile game idea and went all in with dragging and dropping towers, taking advantage of the medium. Overall great job!

I love how this game looks and feels. As a fan of games with a focus on movement mechanics, I really like the way the camera works to help make the sliding and wall running look distinct. The buttons are a bit difficult to distinguish, however. The slide button in particular isn't instantly obvious on what its supposed to be. The level design is really fantastic and the game looks amazing overall. Good job!

You guys did a fantastic job making an infinite runner. I think the visuals for the power ups and the things to avoid are very fitting with the game. In regards to clarity, I think you could have made the holes in the ground and the walls could be made more visible however, sometimes they feel hard to notice. The UI is excellent and very fitting. The game is very fun!

I loved the pixel art and the UI! I thought the drag and drop for the modules was very intuitive. The enemy attack time in combat was a bit hard to understand at times. I liked how you had the two buttons for attack and dodge on either side, though whoosh might have required a more clear explanation that it was a dodge since you changed the name. This was amazing to see being developed and its final state is fantastic!

I like the background for the levels. The arenas are pretty interesting. The fact that you guys managed to introduce multiplayer is amazing, especially for the fact that you managed to implement it in such a short time. I wonder if it would be possibly to introduce more varied movesets to play rather than just playing as Kirby. Overall, great job!

I really liked the visual style of the game, as well as the gameplay. I found the weapon switching really cool. I thought the UI was super unique. I played this game when it was still being developed and it is amazing seeing how far it has come. There are still some bugs with the jumping, but overall its great!

I really like the way you introduced the boss fights by having the music play a more action oriented part of the track. It felt very dynamic and I thought it added a lot to the game!

One of my favorite parts of this game probably is the hit stop effect when you hit an enemy. It is very responsive and the blue and purple effect along with the change in screen brightness makes for extremely clear feedback. Great job on that!

This is a minor issue, but I think the object that checks if you've fallen to your death could have been higher. When you fall off a cliff sometimes you can see the bottom of the platforms and that's a bit odd. 

The menu UI is great. I really like the way it moves onto the screen instead of suddenly appearing. 

The gameplay is really really fun! Overall, I thought this game was amazing.

I really like that you made it possible to rebind your controls to different ones on the pc. It's great how you gave the player the option to customize the controls to something they feel is fitting.

I like the platforming a lot. The jumping felt very responsive in my opinion, though I sometimes found that the horizontal movement was a bit hard to control. I really liked the sound effect that plays when the character jumps - it's a good bit of feedback.

The camera movement is great. I like how it goes from section to section. However, I noticed it was possible to get to another screen and start interacting with the enemies before the camera even got there.

The art style is fantastic and very fitting for what you were going for. Overall, I thought the game was amazing.