My name is Joao Victor Tose from Game Design 3000. I only played this game one time. I did find it likable how the designer used a variety of fish models for this game, and how freely you can move through it. While I did enjoy those aspects of the game, it was unclear why in the game, it would include a mechanic that lets you spawn a rock, or have you swim around the environment, because there was no clear purpose for either action.
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My name is Joao Victor Tose, from Game Design 3000. This game was one that I played twice, and I did enjoy playing both times. In my opinion, the movement is perfect, and the goal is easy to understand, with you dodging and blasting enemy spaceships. However, in my eyes, this game suffers from no clear motivation to blast or dodge said spaceships, and no respawning collectibles.
My name is Joao Victor Tose from Game Design 3000. For this game, I played it up to four times, and I enjoyed how it made it clear that the player must dodge the enemies chasing them. I thought that the simple and free movement, and how clear your objective to survive is were easy to understand and do. The few problems I had with this game were how the second you start the game, an enemy already starts chasing you, and how the fact that enemies all spawn in one position, makes them too predictable and easier to dodge.
<style></style>My name is Joao Victor Tose, from Game Design 3000. I played this game twice. Two things that I thought were executed well within this game were how it was structured for you not to be able to go through walls, and how enemies targeted you once they saw you. However, something that I think would have benefited the game more would be if enemies respawned, and if there were more than just two tanks to fight.