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justSomeShaneStuff

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A member registered Sep 03, 2023 · View creator page →

Creator of

Recent community posts

Solid Game! I think right now there's a very solid difficulty where it doesn't feel too hard or too easy, and allows the user to replay the game. I think a lot of the issues I found in this build have already been fixed and the top down perspective really works for this game. It's a good risk reward and I think while a little unrealiztic, having the officeworkers be more peceptive would take away from the game!

I'd say I want to hear the music a little more, the poop noises are fun and all but they're much louder than the music and the sounds of your coworkers reacting. The ladder specifically I'd like to hear a little more especially for showcases like GradEx and LevelUp where sound is a little more difficult to deal with. I also think maybe adding more effects to when you get spotted, maybe you stop the game briefly and zoom in on whoever spotted you would make the game more dynamic and add some fun to it. I can imagine an alarm going off and red flashing lights flooding the office building as more and more people start chasing you. 

I'd also love to talk to you guys about hpw you did enemy AI, it seems really advanced and I think you guys nailed it pretty well. 

This is super solid guys! Great work!

DreamTrack community · Created a new topic Feedback!

Hey Guys, if you are just happening across our game and decide to play it please feel free to offer up some feedback here!

Really enjoyed this! Movement feels silky smooth, the sword throw lunge felt really fun to pull off and I think the care gameplay loop is fun enough that I'd love to see this keep expanding! I think for future, the some audio tweaks could make the game feel punchier, I think you could go a little further with things like hitstop which could go a long way in making doing the many cool things you can do in this game feel even cooler. I also think enemies that force you to use more of your abilities would be cool, maybe a shoackwave enemy you have to dash over or a sniper enemy that you need to use a well placed sword throw to get or an enemy you need to bullet parry to get an opening on. Can't wait to see how this develops!

This one goes insanely hard actually. 

I hope he gets to work soon

Hi Simon! I'm one of the devs of the game! It was made as a game jam game as part of a class project! While me and some of the other team memebers have expressed some interest in continuing the project there aren't any offical plans to continue development. Still I'd love to hear feedback and any suggestions you would have if we were to keep going! Thanks for playing our game!

I don't really know what I just played but it felt nice to control. Cool Vibe/10

Super cool game with an awesome concept! Had a blast playing it!