Solid Game! I think right now there's a very solid difficulty where it doesn't feel too hard or too easy, and allows the user to replay the game. I think a lot of the issues I found in this build have already been fixed and the top down perspective really works for this game. It's a good risk reward and I think while a little unrealiztic, having the officeworkers be more peceptive would take away from the game!
I'd say I want to hear the music a little more, the poop noises are fun and all but they're much louder than the music and the sounds of your coworkers reacting. The ladder specifically I'd like to hear a little more especially for showcases like GradEx and LevelUp where sound is a little more difficult to deal with. I also think maybe adding more effects to when you get spotted, maybe you stop the game briefly and zoom in on whoever spotted you would make the game more dynamic and add some fun to it. I can imagine an alarm going off and red flashing lights flooding the office building as more and more people start chasing you.
I'd also love to talk to you guys about hpw you did enemy AI, it seems really advanced and I think you guys nailed it pretty well.
This is super solid guys! Great work!




