The update (remake) of the first level has undergone quite a few changes, ranging from the visuals and updated sounds to full-fledged mechanics!❤️🔥
NeX
Creator of
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Hey folks! Just a quick rundown of some of the bugs that are currently present in Ragecore Beta 1.1.0.0, in case you run into them while playing.
🔴 Level 3 Softlock Bug
One major issue: on Level 3, an enemy might spawn outside the map, making it impossible to finish the level. If this happens, you're stuck.
👉 Temporary fix: in the level selection menu, type WSAWDS — it’ll skip the current level and move you forward. Yeah, a little dev-side cheat code. Use it wisely.
🟡 Enemy AI Issues
Sometimes enemies will get stuck in place or fail to chase the player properly. This is mostly due to early AI logic that’s already being reworked in the next version.
🟡 Collision Glitches
In some spots, you might get stuck on small ledges or clip slightly through the floor. Not game-breaking, but definitely on my radar.
🟢 Good News
All of these bugs (and more) have already been fixed in the upcoming 1.2.0.0 build, which I’ve been working on actively over the past month. That version brings better level layouts, fixed spawns, smarter enemies, and overall much smoother gameplay.
Thanks for your patience and support while I smooth out the rough edges. You’re helping shape this game with every report and every playthrough! 💜
#RagecoreGame #GameDev #BugReport #IndieDev #Devlog
Beta 1.1.0.0 is now available on itch.io! 🎉🎮
👉 Download here: https://justnex.itch.io/ragecoreversion1100
This is it — the first proper build is out. It’s been a long road, filled with reworks, tweaks, and sleepless nights, but now you can finally try out where Ragecore really begins. Sure, it’s not super dynamic yet — but hey, you gotta start somewhere.
I know this version (1.1.0.0) isn’t as visually exciting or intense as what’s coming in 1.2.0.0 — but trust me, I already know what to fix and improve. I’ve shared both builds with people, and even they noticed the massive difference. So yeah, 1.2.0.0 will be a whole different beast.🔥
🧠 Optimization?
🎨 Better visuals?
💀 More intense gameplay?
— It’s all coming. This is just the foundation.
P.S. My hands were made for this kind of editing 😩🫦💅
#RagecoreGame #IndieDev #Devlog #GameDev #itchio
PHEW, IT'S FINALLY DONE!
Throughout the entire development, I was struggling with blood—trying to make it both beautiful and highly optimized. And at last, I’ve achieved the perfect result!
Now, there’s just as much blood as before, but it no longer needs to be deleted over time, and the best part? It barely affects performance at all!
Previously, the biggest optimization issue was the blood itself—on RX 570, my game could barely hit 60 FPS on ultra settings. Each blood spawn created around 600 new objects, which was a nightmare for performance. I kept thinking about how to fix this, and today, I completely reworked it: now, blood is simply drawn directly onto object textures, meaning zero extra objects and no more performance drops!
Hi everyone, will be posting my first official soundtrack(OST) soon. You can see it on YouTube. Also subscribe to my social networks to be the first to see the information.

