This is a very good point.
I had some other technical reasons for the port, but I can probably just address those within Unity.
You have convinced me to give it a go. Thank you.
Expect the updated release soon.
Super cool! I love the idea, and it's well executed.
I liked the aspect of watching the economy for changes to determine the victims, and I wish it was more fleshed out; it felt more satisfying to deduce than just hoping to catch the killer in the act.
I gambled and got lucky on the 4th mission by instantly executing the first two characters that matched the hint, so that was also fun. :P
Thanks! I'm glad you enjoyed the vibes, since that was our focus.
The idea was an Inception-like escape through the depths of multiple layers of "dreams", with the beckoning cat as your guide. We ran out of time before we could make more levels & flesh out the story, but we're considering running it back for a full version.