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JustAnOctopus8

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A member registered Apr 13, 2021 · View creator page →

Creator of

Recent community posts

While I wasn’t aware of TinyRogues when I started developing the game, the simple room generation and graphics that I made to save time ended up accidentally making the game look very similar to TinyRogues.

So, I totally understand what you're saying about my game looking just like a clone of that game. But I’m very confident that, once the finished version is released, it will differentiate itself enough to be called CRYPTWAKE, and not just a clone of TinyRogues.

As for the visual clarity of projectiles and getting hit, I honestly never thought it was difficult to detect or dodge them. I probably got too used to them during testing, and in the end, I failed to notice anything wrong. These problems will definitely be fixed.

Regarding the passive skills, any normal player would expect a popup to appear when approaching an item, but in this game, you can see the description by hovering over the item with your mouse :) (I only explain that in the Controls section on the itch.io page) I’ll change that too.

Also, I'd like to ask you why you played with 0 sound. Just a personal preference or you found the music and sounds annoying?

I'm glad you liked it. When I started developing my game I was thinking of letting the player throw their other half in whatever angle they wanted, but I had already lost 3 days due to bad planning and some bad early prototypes and those things made me to completely forget about that.

I'm glad you liked it!

Thank you for playing my game!