I’m uncertain about that factor since I haven’t seen the base prices of items in years and I’m not sure of how prices are balanced in-game. The plastic lantern would definitely be pricy since it’s a positive long-lasting upgrade, but the equipment would be like how the guns and drill are since they need to be swapped to and can break/“run out”!
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I saw a joke post about new items, then started thinking of new equipment ideas!
Spare plastic lantern (gear): Illuminates the area around yourself even when your lantern is recharging, but does not work during a blackout. Glows a paler blue instead of the lantern’s normal color due to it being an electric lantern (runs on the mansion’s power so it doesn’t need batteries, hence why it turns off during a blackout).
Solar sphere bag (equipment): Throw a solar sphere to illuminate a room completely for around 10 seconds, stunning all ghosts for that duration! Has a limited supply (durability) per bag.
Guster (equipment): Blows ghosts away within its range and direction, even if not they aren’t stunned. One of Lorenzo’s old fire bellows for his cooking pot. Doesn’t look like it will last much longer…
Illusion mirror (equipment): Activate to turn invisible and send out a mirror clone to walk straight in the direction you were facing. Ghosts will go after the clone and act as though it’s the player. However, the player can still get caught if they touch a ghost while invisible. Very limited durability, stay far away from Xenosheet if possible.
Shadow mirror (lobby feature): Pay a relatively small amount of gold to have the floor reloaded and changed to the floor type’s alternative biome (when applicable). The shadow mirror is disabled if the player has bought any items on that floor, used a statue to cleanse their curses on that floor, or has entered any room aside from the lobby on that floor.
I think the second option would be the best! As for courage, what will such to or help with? Perhaps getting the guts to question the mafia boss more? Or perhaps it could unlock other options to do to escape from preds before they eat Melo as he learns more methods of staying hidden, pushing away from large preds, and resisting their temptations despite having high lust? It would turn unavoidable lust outcomes into skill-based qte events like with resisting cumming in the naga unbirth event!
Thank you for taking the time to listen to my music!! I tried to keep the tunes a bit foreboding but also somewhat active given how all the technology would still be powered and potentially operational. Ironic that one of the more lively-sounding floors would consist mostly of inorganic activity, isn’t it?
For the battle track, I changed the piano part in the second half to have a more hopeful-sounding melody to fit the increased energy and tension for that theme. Like “I can make it through this, just need to keep going..!”
Added my first rendition of the battle version of the theme! Any thoughts?
https://drive.google.com/drive/folders/1N9O2fTWy2R33OxN1DrHqLgw1pag2wDmy
Made two more versions for the floor type’s theme for the cleared rooms and floor outage!
https://drive.google.com/drive/folders/1N9O2fTWy2R33OxN1DrHqLgw1pag2wDmy
Ah, gotcha! I the lack of spook for the normal theme might be offset by how foreboding I made the outage version of the theme. I couldn’t find the best spooky instruments that would still fit the futuristic vibes, so instead I tried to add some somber elements in the latter half of the piece. As though the floor was once a more active place before the ghost shenanigans began. The machines still run, but only in memory of those times…
If a futuristic floor theme is planned or is in consideration, perhaps a tune such as this one I made would be fitting for it? (Made using GarageBand)
https://drive.google.com/file/d/1gAR1msON74zN0WKkq5fgddvppekCbbcK/view?usp=drivesdk
As for the general question, are there additional floor themes planned to be implemented in future updates?