for some reason i got this:
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Native Crash Reporting
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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
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Managed Stacktrace:
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at <unknown> <0xffffffff>
at System.String:FastAllocateString <0x00069>
at System.String:Concat <0x000c2>
at AmplifyBloom.AmplifyUtils:DebugLog <0x000d2>
at AmplifyBloom.AmplifyBloomBase:Awake <0x00052>
at System.Object:runtime_invoke_void__this__ <0x00087>
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[AmplifyBloom] Null graphics device detected. Skipping effect silently.
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3414.
Total: 3.388500 ms (FindLiveObjects: 0.431700 ms CreateObjectMapping: 0.212600 ms MarkObjects: 2.671200 ms DeleteObjects: 0.072500 ms)
does anyone one know how to solve that?