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Just_Black_Fox0

3
Posts
A member registered Nov 26, 2023 · View creator page →

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for some reason i got this:

=================================================================

        Native Crash Reporting

=================================================================

Got a UNKNOWN while executing native code. This usually indicates

a fatal error in the mono runtime or one of the native libraries

used by your application.

=================================================================

=================================================================

        Managed Stacktrace:

=================================================================

          at <unknown> <0xffffffff>

          at System.String:FastAllocateString <0x00069>

          at System.String:Concat <0x000c2>

          at AmplifyBloom.AmplifyUtils:DebugLog <0x000d2>

          at AmplifyBloom.AmplifyBloomBase:Awake <0x00052>

          at System.Object:runtime_invoke_void__this__ <0x00087>

=================================================================

[AmplifyBloom] Null graphics device detected. Skipping effect silently.

ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3414.

Total: 3.388500 ms (FindLiveObjects: 0.431700 ms CreateObjectMapping: 0.212600 ms MarkObjects: 2.671200 ms  DeleteObjects: 0.072500 ms)

does anyone one know how to solve that?

69 DAYS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

why is 80% OF THE INPUTS NOT WORKING?