A very fun (and evil) concept turned into a very fun (and evil) game. There's nothing not to love!
Just_Awsome
Creator of
Recent community posts
I’m so glad you enjoyed and liked my spin on the theme! Yeah, I agree that the player knockback is a bit janky and there isn’t enough indication about what is actually happening when the player is in a slot when it rotates. The player movement script made the former hard to implement though if I had more time to work on the game, I would’ve sorted it out as well as a bunch of other QOL things (including the latter).
Here's my game. I hope you enjoy!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717344
The game technically has a 2D world within a 3D world, so I'd say it's a combination of the two (the game has 2 worlds in Godot - one is 3D and the other is 2D). There is a lot of SubViewport magic happening in this game to make the main mechanic work. I'm glad you enjoyed the game and found it interesting!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717344
Here’s my game. This one’s easy to learn and has only one level but has a lot of mechanical depth. Enjoy!
Thank you so much!
Yeah, I feel like I underdid the How to Play section (an improvement from my last game jam submission, but I'm still not there yet) as this game has a lot of mechanical depth that it fails to explain. This includes:
- You can stand in a slot when it spins to move in its direction
- The color of a slot's countdown (red or green) determines the direction in which it will spin
- Gems heal you 30 health in addition to the 30 points they give
- The type of enemy that spawns is determined by color of the slot side is spawns on
- Different enemy types have different stats
as well as a bunch of other minor details.
Thank you for playing my game and I'm glad you enjoyed!
In my initial idea for this game, you'd only score by collecting the gems, but I found that scoring was too hard and random if that was the only way to score, so I made killing enemies give points to spice up the game and make it more interesting.
By the way, you should try standing in a slot when it spins - it will spin all other slots relative to its spin direction, which is useful for navigating the map.

