Yeah, it stinks it doesn't have a save. I was stuck around that area too (tho I had access to the outside of the theater); the other clue I got from other comments was a footprint outside of Alex's office. That and making sure I'd asked the vagrant all I could. If you ever go back and play it again, hope this helps!
Recent community posts
I'm still playing this, but I had to pause just to comment on the awesomeness of the soundtrack--esp the music in the theater. Please, please, PLEASE tell me you're continuing to build this game--from the art to the gameplay style to the narration, to the little bits of tongue-in-cheek humor, to the voice acting, to plot itself, I'm loving all of it. Sorry for gushing, but I'm just really enjoying it!
MP really is a great story that offers so much to work with. I was wondering how you would manage the climax; I'm happy to say I was very, very nervous (but in the best way possible)! If you ever revisit this game, it would be exciting to see how you might expand upon it. There's definitely a multitude of options.
Never thought I'd see a scifi adaptation of The Monkey's Paw (and in game form, no less), but here we are--and it really works! Like many of the comments said, I absolutely felt The Dig vibes with the art style and gameplay. Really amazing work.
If you don’t have a preferred proofreader/editor that you work with for your games, I would love to help you with Bewitching Sinners. I’ve worked as an editor/proofreader for over a decade, so I have credentials I could provide. Please feel free to reach out!
That aside—I really, really enjoyed playing your C.U.P.I.D. demo and can’t wait to play this one. Your art style is amazing! 🥰