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Jupitarian

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A member registered Sep 15, 2021 · View creator page →

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It's a remake of the original, but it has a ton of new content and is in a different engine, so it's practically a completely different game.

All of the endings can be gotten in one playthrough. If you click on undiscovered pictures in the gallery you'll be able to get a hint for the various requirements.

I just a released a new game where that same artist made all of the art if that's something that you're interested in.

New stuff will come to Fataclysm eventually.

There will not be an Android version, but there is a Mac version available on Patreon. 1 person reported that it worked fine, though I'm not very experienced with MacOS stuff so there may be issues with it.

Probably in the future once the game is done being updated.

A handful of them do, but most of the weight gain is focused on Aspen, the player character.

Just want to warn you that switching to Compatibility mode can cause a flashing white line to appear at the top of the screen, so if anyone reports that issue, that's probably the cause.

Very cool concept, I can already see how much potential the game has and I'm excited to see where it goes in the future. I also think the reuse of assets here is really well done, considering the character customization and modularity of the transformations in OPP have so many ways they could be used outside of just the original game.

Overall, the idea of having a bunch of events and transformations on a path that you have to experiment with and test different combinations of is really interesting, and I think even a barebones prototype build like this shows that really well.

I'm also personally a sucker for the classic "cursed items" shtick, and I think the self transformations and POV stuff has alot of potential in combination with that. Some of the items kinda fell flat in OPP, but I think there's much more room for creativity with them here. 

One small nitpick - I'm not really a huge fan of the cheek lines the character gets on their face on the 2nd stage of the blueberry sequence. I don't know if they're just a placeholder, but as is they just kinda make the character look old.

Regardless of that, though, the prototype build is still really fun, and it's got me very interested in seeing more from this game. Good luck with future development!

The valve puzzle has a solution where you need to turn the specific valves that get the pressure to a certain level. I'm not really sure what you mean by failing the conveyor maze.

Probably not.

Quinn has 4 tasks - The valve puzzle, the vat puzzle, the broken conveyor, and the maze in the bottom left. It sounds like you missed the broken conveyor, so try interacting with stuff around there.

Vera says "wave 50" over and over for bigtop battlers, but you have to beat wave 60 for her to get to her biggest size.

You can just right click the pictures and save the images or open them in a new tab if you want the files for them.

Have you seen every dialogue?

Have you extracted the file?

Glad you're enjoying it.

Also, thanks for reporting that bug, it should now be fixed in the current version.

The server is still alive and well. The link itself seems to be functional for me, so I'm not sure why it wouldn't work for you.

Yeah, I'm not really the best at coding Javascript, so there's alot of silliness in there. If you're interested in potentially doing some localization, feel free to join the Discord and send me a message.

Yes. Development updates are posted on Patreon about once or twice a month.

ohh shit i never thought about that

:thehorror:

great game!

i am going to die in 4 years

Did you extract the file?

No, the protagonist and party members are all female.

We weren't able to implement weight gain for her in particular within the two week time frame of the jam.

Bugfixes.

Lots to go through here! I appreciate the extensive feedback.

Ravager is definitely very strong right now, but that was intentional. I plan to make some balancing changes that bring the rest of the enemies closer to her level, and she was a first step towards more of a challenging game. This change will be gradual, however, so as to not upset the balance in an extreme way.

Lots of very cool enemy ideas here! While I don't want to give much away, I will say that some of your suggestions are very close to content that is already planned (for example, the Virtuoso is already going to be added as a bard-type enemy in the next couple of updates).

More party members are also coming. The next update is planned to add a new support party member, and the identity of this character has already been confirmed in game.

As always, thanks for such thorough feedback, and I hope that you have a fulfilling day as well.

I have read through this entire comment and I genuinely do not understand what you're trying to say.

Yeah, I do plan on making it still, but some unfortunate slowdowns I've had over the last month forced me to focus pretty much all of my efforts on the game itself. The guide is something that I want to share with others, but since it's more of a personal project that I personally want to do and won't be monetizing, it's a bit lower priority than the current obligations I have to FATACLYSM.

Probably not. It's not necessarily off the table, but I'm not personally a big fan of vore.

Hey, I appreciate the very length review and I'm happy to hear you ended up enjoying the game despite your criticisms of it. I believe comments like this come from the people who care the most, even despite the negative points you bring up, so trust me when I say that I'm glad you provided your thoughts.

Still, I simply can't ignore the fact that several of the things brought up in your review are very uninformed and/or entirely incorrect.

You say that more encounters should exist, and bring up friendly encounters as an example. Correct me if I'm misunderstanding, but are you saying that friendly encounters should be in the game if they aren't? Because they are in the game already. There's one in the Palace. (I'm probably just misreading your wording, though, so this isn't a huge deal)

The "bugs" that you bring up aren't bugs, as explained in various places in the game. You say there should be a token dictionary. There is one. If you took the time to read the tutorials or look at the menu, all of these features would be incredibly obvious.

You complain about having to scroll through the Penitentiary stuffing event when there is literally a button to skip it and fix your exact issue. You say the Gourmand event has no variety, when it's one of the most expansive events in the game and has differing outcomes for every choice that affect runs in different ways. You say the Infection comes from both Gourmand and Diabolist, but the two different afflictions they each add are wildly different.

The genuine criticisms of your review I can appreciate, like the lack of variety in events and the lack of images for some characters and scenarios, and I'm going to be working on this stuff in the future. However, I don't understand how you talked about so much of the game's content and still provided such a largely misinformed review.

Like I said, I get that this review is well-intentioned, and I don't want to push away someone who enjoyed the game enough to provide so much feedback. However, I would urge you to do a bit more research and take more time to verify your claims before posting so much criticism in the future. Despite that fact, though, I'm still grateful that you took the time to review the game at all.

It's probably an extraction issue. Make sure the zip file is extracted and the game's HTML file is in the same place as the "data" folder.

A bugfix.

The free supporter version is updated to 0.1.1, so you can just download it from Patreon and transfer saves as normal.

I don't know what you mean by "the uninvited event," but the save to disk function is pretty simple. You click "Save to Disk" in the menu, then it'll prompt you to download the save. Keep that save somewhere you'll remember, and then when you want to load it click "Load to Disk" and double click on that file, wherever it is

The palace and its content will be remaining on Patreon for the foreseeable future.

What gave it away?

They should be transferable, as long as you're using the "Save to Disk" and "Load from Disk" functions in the saves menu.

Final release is still pretty far off, so I don't want to make statements about something that'll potentially be happening months or even years in the future. Regardless, I imagine all of the starting party's weight stages will be free at that point.