Thanks for your support. I used PocketBM for a few days to make the BGM for my game last month and didn't experience any crash. Can you provide me with more details of the crash? For example, what were you doing when the crash happened? I will take a look of the crank scrolling code and see if I can improve on it. I will also check out if I can add swing.
JunX
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I don't have an exact figure but I just checked out the frame rate when playing the sample track, which has 3 sampled instruments most of the time, 1 of them has 3 voices (for the chord), it was at 99 constantly. At the very busy section, with 6 sampled instruments + 3 synth instruments, the FPS various from 60-99, but mostly close to 99. You can download the open source demo project from github which comes with the demo track and check it out yourself too :)
