Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jan 01, 2016 · View creator page →

Creator of

Recent community posts

Glad you liked it! Happy to hear that the gamepad support works adequately too! :) 

Dingodile is awesome, I prefer Tony though :)

No problem, I always appreciate the feedback! 

Best by email at 

(1 edit)

Found the problem, it's a game bug.

Please try deleting the file config.xml, it's in the same folder as the output.log (C:/users/your_user/appdata/locallow/junkbytes/stick veterans). Then restart the game, and it will be auto-generated again.

Also, in the Game Rules, make sure the "extra grenade for every..." is not zero. This will be allowed in the next update, where I will include the fix.

Thanks for reporting the problem, and let me know if it persists!

Thanks, I will make sure to add a fix in the next update. 

Thanks for reporting the issue, don't know what might be causing it though, it shouldn't be happening. 

If possible, please send me the file output_log.txt located in C:/users/your_user/appdata/locallow/junkbytes/stick veterans. 

I'll definitely add more weapons, but need to finish some other features first.

Sure, I can add this. Isn't the current switching mode (right mouse click) working for you?

Sorry for the late reply! Of course it's alright, I'd be glad to see it too! I would love to make it myself but I don't have a VR headset to work with. :(

Sorry for the late reply! 

Indeed this is an issue that can occur, I'll look into it. Could you tell me which map have you seen this happen mostly? 

Hi Gabriel, sorry for the late reply, I wasn't getting notifications for some reason! 

I have had this problem reported once or twice before but the users hadn't provided enough information or replied to my questions, so I couldn't pinpoint the cause. 

From what I can gather it's a graphics card related error, possibly fixable by updating your drivers or using different settings on the graphics card control panel. 

If possible, please send me the file output_log.txt located in C:/users/your_user/appdata/locallow/junkbytes/stick veterans. 

Thank you, it's always awesome to see people coming back to it! I'm still working on it, believe it or not, I just don't know how long it will be till the next update! 

Sorry about that, I added gamepad support because it was requested by a few people, but the game is primarily meant for mouse and keyboard! 

Awesome game, good job guys!

awesome game :D

Bro it has cats, I'm sold! very well executed game!

Neat little game, reminds me of Feeding Frenzy that I had enjoyed playing as a kid! Good job!

Thank you for playing! :)

Credits on a very well made and funny game! Randomization, challenges, and story make a very good job! Well done!

Cool game, awesome graphics! But I think he dies too fast from cold!

Fun game, liked the pixel art!

I give up, he just keeps dying xD fun game!

Love the vaporwave theme <3 would prefer more responsive controls (more acceleration).

Thanks for your understanding, and for the kind words! :) 

Glad to see you back!

Thanks for the suggestion, modifying gravity / jump height seems to be a recurring request so I will try my best to implement it. 

BTW I am well aware that it's been quite a while since the last update, sorry guys but lots of real-life obligations have kept me from working on the game for a long time. I will do my best to make it up! 

No idea about the release date yet, my schedule is too busy right now. 

Bullet variants sounds cool but I'd rather consider it for a later update. 

That's weird! Can you check some things for me? 

  • You collect pickups by passing through them (not "pressing E" or anything). 
  • Do you hear the pickup sound when you pass through one? Also, does it turn transparent? 
  • The character auto-equips a picked up gun only if he is currently holding the pistol. Otherwise, guns remain in the inventory and you must choose them using the mouse wheel.
  • Also, once you collect a pickup, it becomes "transparent" and you can't collect it again for about a minute (other players can, though). 

Top down perspective is possible but I would probably not prefer it unless I consider it e.g. for a mobile adaptation. 

Different levels of armor is also possible but I would prefer to keep this aspect of the game simple and not have multiple different pickups for armor. 

Please post your comments as replies to this post instead of making new posts, as it makes it easier to navigate to previous posts by other users. Thanks! 

By market I mean that you will buy the weapons before spawning, using points earned by your kills. Much like Counter Strike. 

Too many to list. Right now I am making the networking better, will add market mode, and then I will probably add more guns, terrain support and new game modes. I keep a list of things that people suggest, and try to implement the most promising ones. 

I have thought of it, maybe I will but I need to look into it further! 

Ammo upgrades / variants sound cool indeed, and zombie spawns / waves could be a good idea for a gamemode. I can experiment with these once I get most of the other pending work done. Thanks!

Suggestions are always appreciated, as are YouTube covers! 

Can't promise on when the next update will be released, as this is largely based on how much free time I have, and these last months have been busy. Hopefully, about when the year ends. 

This next update is a rework of the networking system, so not much else in it. Just better network responsiveness, and also a market mode (where you buy your guns instead of pick them up). 

Thanks for the suggestions! 

  • Properly gauging depth and perspective can be hard sometimes, I mostly rely on various tricks to get it right (some can be seen in my map tutorial). I haven't thought of a better way to assist this yet. 
  • Adding vehicles is possible but it will take a long time for this to happen. If it does, I first need to add landscapes and AI support for bigger maps, as well as networking-reliable vehicle physics. 
  • Changing walk speed / jump speed / gravity is something I have to avoid because the AI player calculations rely on these values being unchanged. I could allow changing these depending on the map (during map creation only, and for newer maps only). I will consider this. 
  • New guns are generally a big chapter I want to work on, I certainly will consider them but I prefer to prioritize other things first. 

Thank you, I appreciate your praise, and constructive criticism is welcome! 

I certainly intend to add more weapons. As for the map editor, what would you recommend improving? 

Hello, that's a good idea and I have considered it, but it needs too much time and work which I am unable to devote.

I barely have time to finish the currently pending update.

Hopefully I will have more time for it in the future, but it's unlikely as of yet. 

Not a bad idea actually, I'll consider adding it! Only for Free-for-all mode though! 

Please remember: I can't fix bugs if you don't report them! Map uploading had stopped working, now it's fixed, but I had no idea this was happening!

Thanks, glad you liked it! Unfortunately I'm too busy with other projects to keep working on this one :( I've already fallen behind with Stick Veterans updates. 

I'm flattered! Thanks for the understanding and for the constructive feedback!