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junkbytes

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First of all, I like your concept for the map, and I appreciate the effort you put into making it. However, I am very skeptical about the features you mention.

As for the trigger blocks, do you mean blocks that perform a certain action when you touch them? I'm afraid that would take a lot of work from my side, especially now that I am working on the online multiplayer.  Making action blocks would be close enough to making a new Garry's Mod (I mean, it would be cool, but is far from my currently set goals).

Making adjustable per-map gravity and other options has been mentioned before. So far, I avoided adding it, because it would cause uneven player experience. When you get used to a certain gravity, suddenly changing gravity throws players out of the game expertise they have gained by habit, and this frustrates them.

I'm sorry for not being much help, but please undestand it's important for me to consider the work/gain ratio for any proposed features. I like your suggestions and wish I could immediately get them done.

Glad you like the changes! More of them are underway! 

Thanks, I was worried this might be a bug, no problem then :) 

Weird,  that's not how they are supposed to be. 

  1. First,  check that you are indeed in TDM. When you hold down Tab, you must see two lists of players (one for each team). If there is only one vertical list, you are not in Teams mode. 
  2. If you really are in teams mode, then this is a bug. Try enabling colorblind mode in Options, this should at least change the team colors to black and white. 

As it seems to me, though, you are probably in FFA mode and haven't chosen Teams for some reason.

Let me know if this helps please! 

:') 

It takes a lot of experience and experimentation, you only need to keep trying! Some tips are to use the copy/paste functions, the rulers (press R) and axis locks (press X, Y, or Z). 

It's called "wooden house base.ssm" and it's already uploaded, you can use the search box in the maplist to find it more easily! 

That's relieving to know, thanks! 

Indeed, I noticed that too afterwards. It's a very annoying bug and I am very sorry for not noticing earlier. And thank you very much for pointing it out. 

I'll upload a fixed release soon. 

Hey Seragamer, I haven't been able to find any problems with the uploader. Is the upload still not working for you? 

Very happy to hear that :) 

First of all, congrats on making such a great map :) 

Secondly, yes, these edits where made by me. Specifically I added top and side windows to let more light in, as the map looked kinda dark with the current game lighting. 

I should have let you know about the edits before making them, sorry. 

Please let me know if you want me to revert the edits. 

That's weird, maybe it's a bug. I'll look into it as soon as possible. 

The game's behaviour should be the same regardless of what map you're playing on. 

Can't promise anything about the multiplayer release, there are lots of issues that may delay its completion. Please remember that this game is a project I work on in my free time, which varies constantly. 

I'll do my best to make the multiplayer global, but I'm not sure if it will be possible without employing costly services, which I want to avoid. 

What message does it show? It should be telling you the reason why. 

Also, you don't need to upload the map, a screen-capture should be just fine. 

I just tried CTF again and I don't see the bug you noticed. Score only increments when you score a flag.

I would be much obliged if you uploaded a video showing what happens in your game. 

As for the rest suggestions, they all sound good, but I will think about them after I'm done with multiplayer. 

I mostly agree with you on the weapon / character customization part, so I will think about it. 

Vehicles are also something I consider adding. In that case, I would probably add support for arbitrary terrain in the maps so that they can be vehicle-friendly. Lots of work to get it done, but will probably do it sometime. 

Juggernaut level also seems a good idea but I will have to think it through thoroughly. 

As for the CTF game, I thought the score was based on flag scores, and kills didn't count. Have you noticed something else? It may be a bug. 

And yes, I should improve the jetpack graphics. Completely forgot about it. Thanks :) 

Thanks for your suggestions!

  • The next update will most likely be focused on multiplayer. This means that I probably won't be working on other new features until that part is done.
  • Weapon customization and skins are a possible addition, but they would require a lot of work, so it would take a while until we see them done.
  • Payload mode is very unfitting for a game like this; it requires maps especially built and thought-out for this specific purpose. I don't plan on adding this feature, though I might reconsider in the future.
  • Minigun is among the additions I intend to work on.

By the way, please prefer to write a single cumulative comment rather than multiple comments one after the other, it tends to create some confusion :)

Glad to hear your praise and suggestions! 

Online mode is my main goal to achieve in this game. Not sure if I would want to add micro transactions, but I might try it and see if players are positive towards it. 

Thanks for the feedback! 

Always happy to hear positive comments! Thanks and good luck with your projects too! 

Does it show any errors or just the standard crash message? Also, what operating system are you using? 


If you are on Windows, please go to the folder StickVeterans_data, open the file "output_log", and send me its contents. 

glad to hear that, will be happy to see your videos when I do!

Awesome video, really enjoyed it! Great map making skills too! Keep up the good work! 

Saw your previous video, enjoyed the new one too! Happy to see you like the game, and I really appreciate the videos and your kind words! Hope the best for your channel too!

I confirmed this is a Unity bug on Macs. Unfortunately this means you must wait until the next game update, where I will have fixed it. Sorry :/ 

Thanks a lot for letting me know! 

I have been trying to get the map editor to be as intuitive as possible, but I need user suggestions to do that! How do you think it could be made easier? 

Great video, really enjoyed the funny commentary too :) thanks for sharing, best of luck to your channel! 

Glad you liked it :) 

Glad you liked the game! Thanks for making this video! 

Not ready yet, sorry! Working on it! 

Thanks for the kind words and the suggestion!

I'll look into Trouble in terrorist town and Prop hunt to see what you mean, although I think I already understand. Party games is what I had in mind for the multiplayer. 

As for the maps, I really recommend downloading them if you can't use the downloader, see the page for map downloads for that.

Thanks a lot for this video, nice playing too!  Best of luck with your channel! 

Looks great, expert playing too! :)

I just uploaded an updated version of this game, I'd be happy if you checked it out!

Video looks great! Thanks for making it and for sharing the game! 

Thanks for your understanding, and for your kind words :)

Can't say for sure. Multiplayer modes, which I'm working on, are a lot more difficult to develop. I thought they would be ready by now, but it turns out that they need more work than I expected.

Next update could be ready in anywhere from 2 weeks (at best) to 2 months (hopefully less).

Indeed, and thanks, but no matter how good an idea is, it takes a lot of time and effort to make it come true.

Thus, I have to put priorites on some ideas and postpone some others.

Next update, like I've said, will focus on multiplayer, and more features will come in the following updates.

Sorry for the delay! Daily life obligations are constantly keeping me from progressing this game all the time.

There's been progress, but multiplayer isn't easy to implement. Lots of bug fixes and performance tweaks need to be done.

I am planning to release a LAN-only version as soon as possible (don't know when that will be, though), and hopefully an online-multiplayer version will follow later on.

Still in progress! I hope to get it done soon, but can't give precise deadlines as debugging takes an unpredictable amount of time. Keep in mind that it will be networked play, not splitscreen.

Unfortunately there is no easier way to get 3d map design done. At least not something I know of. I think these will help you:

  • Check out the Help in the toolbar dropdown menu, it is a very brief dialog containing many useful keyboard shortcuts.
  • Start with 2d maps rather than 3d.
  • Download some maps, then open them in the editor, to get an idea of how to make similar maps.

I think the layout is as simple as can be, really. No way to fit so many options otherwise.

Still, if you can think of specific ways in which it can be improved, by all means let me know!