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Does it show any errors or just the standard crash message? Also, what operating system are you using? 

If you are on Windows, please go to the folder StickVeterans_data, open the file "output_log", and send me its contents. 

glad to hear that, will be happy to see your videos when I do!

Awesome video, really enjoyed it! Great map making skills too! Keep up the good work! 

Saw your previous video, enjoyed the new one too! Happy to see you like the game, and I really appreciate the videos and your kind words! Hope the best for your channel too!

I confirmed this is a Unity bug on Macs. Unfortunately this means you must wait until the next game update, where I will have fixed it. Sorry :/ 

Thanks a lot for letting me know! 

I have been trying to get the map editor to be as intuitive as possible, but I need user suggestions to do that! How do you think it could be made easier? 

Great video, really enjoyed the funny commentary too :) thanks for sharing, best of luck to your channel! 

Glad you liked it :) 

Glad you liked the game! Thanks for making this video! 

Not ready yet, sorry! Working on it! 

Thanks for the kind words and the suggestion!

I'll look into Trouble in terrorist town and Prop hunt to see what you mean, although I think I already understand. Party games is what I had in mind for the multiplayer. 

As for the maps, I really recommend downloading them if you can't use the downloader, see the page for map downloads for that.

Thanks a lot for this video, nice playing too!  Best of luck with your channel! 

Looks great, expert playing too! :)

I just uploaded an updated version of this game, I'd be happy if you checked it out!

Video looks great! Thanks for making it and for sharing the game! 

Thanks for your understanding, and for your kind words :)

Can't say for sure. Multiplayer modes, which I'm working on, are a lot more difficult to develop. I thought they would be ready by now, but it turns out that they need more work than I expected.

Next update could be ready in anywhere from 2 weeks (at best) to 2 months (hopefully less).

Indeed, and thanks, but no matter how good an idea is, it takes a lot of time and effort to make it come true.

Thus, I have to put priorites on some ideas and postpone some others.

Next update, like I've said, will focus on multiplayer, and more features will come in the following updates.

Sorry for the delay! Daily life obligations are constantly keeping me from progressing this game all the time.

There's been progress, but multiplayer isn't easy to implement. Lots of bug fixes and performance tweaks need to be done.

I am planning to release a LAN-only version as soon as possible (don't know when that will be, though), and hopefully an online-multiplayer version will follow later on.

Still in progress! I hope to get it done soon, but can't give precise deadlines as debugging takes an unpredictable amount of time. Keep in mind that it will be networked play, not splitscreen.

Unfortunately there is no easier way to get 3d map design done. At least not something I know of. I think these will help you:

  • Check out the Help in the toolbar dropdown menu, it is a very brief dialog containing many useful keyboard shortcuts.
  • Start with 2d maps rather than 3d.
  • Download some maps, then open them in the editor, to get an idea of how to make similar maps.

I think the layout is as simple as can be, really. No way to fit so many options otherwise.

Still, if you can think of specific ways in which it can be improved, by all means let me know!

This is a pretty good idea, I guess. I will try to include it when I make the colored maps feature too. Thanks!

Yes, I should put a button for this.

At the moment, you can go to "C:/Users/yourname/AppData/LocalLow/Junkbytes/Stick Veterans/maps" and delete the maps you don't want.

Thanks for the suggestions!

  • The map editor sure isn't simple, but you need to be more specific. How do you think it could be improved?
  • Stamina-limited running would be a good feature to have, but I am considering to only add it as a separate mode for now (something like "realism mode"). Same goes for fall damage (currently there is none).

Also please remember that there are many other features planned which require a lot of work, so implementing anything you ask will certainly take a while!

The thing is that, since each user map has a completely different theme (except for the more generic ones), choosing e.g. a city background would be unsuitable for a jungle themed map. Thus, it needs to be a more generic background.

I could allow each player to upload their own backgrounds for their maps, but this would create inconsistent aesthetics throughout the game (and you can't trust the players to always upload good quality images).

I will put some thought into what would make a better background. Until deciding, I find it best to play safe and keep the generic skybox. Please endure it :)

CTF and Control Points are possible. I guess it would be a good idea to add them, so I will include them into my planned features list.

I think you may be right about FFA and Teams being kinda boring, but still I will keep multiplayer in priority, since it is halfway done and I can't compile an update without finishing that. I should have planned things better, but multiplayer has been often requested before so it was about time to roll it out.

Thanks for the suggestions though, they are honestly very helpful!

Good suggestion! I kept the unity background because it is good as a "generic" background that fits any map. Any ideas what I should change it to?

It could be possible. Will work on it after other priorities are complete, though!

Thanks for the suggestion, however this would be hard to implement since making weapons requires 3d modeling and texturing, which is far more challenging than creating maps.

Still, I might include it in the form of a modular design - building weapons out of premade parts. I will see what I can do, but it must certainly wait until after the multiplayer is finished.

Thanks a lot for your positive feedback! :)

Thanks for your kind words! As for the bots, you need to go to the AI dropdown menu (in the toolbar) and press "Build AI waypoints", which performs the map pre-processing required for bots to work. This is a necessary limitation, sorry!

You are absolutely right to complain as I actually hoped the next update to be ready by now :/

Unfortunately my day job and other obligations are getting in the way too often.

Without promising anything, I expect an update to be ready in 20-30 days from now. Multiplayer may or may not be ready until then, but I should at least have a beta version of it.

Sorry for the late reply!

Indeed, the player color seems to be a bug. Thanks for letting me know, I'll make sure to correct it.

Thanks again for the feedback!

Thanks for making these videos!

Thanks for your suggestions!

The game is indeed chaotic, sometimes I find myself overwhelmed while playing it too.

The reason for this kind of gameplay is that it's based on the original "Stick Soldiers" game, which was actually even more chaotic.

I don't really want to change this element of gameplay now, as I believe the game has reached a good and stable point. Making such fundamental changes could "break" a lot of things, and I do not have the required time to ensure this won't happen.

I suggest choosing simpler maps (it helps with the disorientation), teams mode, smaller number of bots, and easier difficulty level.

About the dismemberment, again, it takes after the Stick Soldiers style. Making more realistic dismemberment is unlikely to make the game look better; the chaotic limb-blast is part of the fun element.

Glad to hear you like the head popping, it has been one of my favorite gameplay mechanics since Stick Soldiers 1 :)

To change the button for third/first person, go to the "Input" tab in the start-up screen, double-click the "View Mode" option, and press the desired button

Realistic aim sounds like a good idea. I will try, but I'm not sure when I will be able to add it.

Same thing goes for new weapons and map palette.

Thanks for your suggestions!

I assume you mean view clipping based on height. I have thought of it too, editing indoor areas is hard without it, but it is not easy to make.

I will definitely try to add it, but can't promise when, sorry.

Thanks for the suggestion, and sorry for the late response.

Press the Middle mouse button. Sorry for the late reply.

Controllers are supported for the 2D mode, just remember to configure them first. There is no support for controllers in 3D mode, I believe I could add it easily, but it wouldn't be as convenient as using the mouse.

Thanks for making these videos! I can see you found it hard to get used to the game at first.

I understand that the game is not as intuitive as it could be, although I tried a lot to make it so.

Hopefully, next versions will be easier on new players, and I hope you enjoyed the game either way.

Thanks again, great channel, keep up the good work!

Thanks a lot! Unfortunately not yet, the only available multiplayer is the 2d splitscreen mode using gamepads. Lan and online multiplayer are in progress.

It's shown when you press Play 3D or Play 2D in the main menu and then press Choose Map.