Please remember: I can't fix bugs if you don't report them! Map uploading had stopped working, now it's fixed, but I had no idea this was happening!
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Thanks for the suggestion, but the game has been made in a way that only allows static maps. This means that destructible blocks are currently not possible. Might change this sometime in the future, but can't promise.
Si otros juegos tienen este problema también, entonces está relacionado con la computadora. Probablemente necesites un nuevo hardware o una nueva computadora. Lo siento, me gustaría poder ayudar más!
Lo siento por la respuesta tardía! Te daré algunas instrucciones en inglés, ya que no puedo traducirlas correctamente.
1: right-click on Stickveterans.exe and choose "Create shortcut".
2: right-click on the new shortcut and click "Properties".
3: add the text "-force-glcore" in the end of the "Target" field. Click "OK" and then double-click the shortcut.
I hope this works! Let me know otherwise!
¡Eso es muy extraño! Intenta eliminar y descargar el juego de nuevo. También elimine la carpeta "Stick Veterans" en "AppData / LocalLow / Junkbytes" y ejecute el juego nuevamente.
Por favor, hágamelo saber si esto funcionó!
Stunning graphics and very well made game! Couldn’t find any other wrecks after the first one for some reason, even though I used the long range scanner. Was impressed to see a wing break off when I crashed!
Well made game programmer-wise, it's admirable you got everything working right and have well-written instructions. The game mechanic feels quite nice. Programmer art is certainly sth to improve on and the music is quite repetitive, but otherwise good entry!
Good attempt, liked the card mechanic, if it gets developed it will be a cool game.
* graphics need some more consistency (as said by @erikkire ) and some spicing up
* sounds will help a lot
* more types of cards and a shop would be good
These are just suggestions, it's understandable you couldn't do it in such a short deadline.
Hi! As long as you upload them using "Upload and Publish" from the map editor toolbar, they will be available from the map repository for all updates. The updates will remain backwards compatible.
Thanks, though I rely mostly on spamming attacks (especially when slow motion kicks in). Also, you can essentially hover in place while attacking downwards, which is a good way to clear out enemy stacks.
Spectacular game, really!
The movement mechanics are very fluid and the color palette is simply beautiful.
It took me a while to realise there is infinite jump, at first I thought I was walljumping :P
shame that it doesn't save your progress :(
This is where I got after ~2 hours of playing, but I closed it afterwards and didn't get to try out the unlockable characters.
Great work, good luck with Ducksoup Dungeon 2!
Hi, amazing songs, I am impressed! I showed your theme remix to the maker of the original and he really liked it too!
Is it okay with you if I use the songs for the next SV release? I'll credit your name on the title screen, of course.
Oh boy, reading comments like this hurts me even more for neglecting this game :'(
It's a little bit of both, really. Work and other obligations take way too much of my time.
But what I am working on now is also part of the reason. Rewriting the multiplayer mechanism keeps proving to be way harder than I expected. I am scouring my code for parts that I must rewrite, testing my changes is tough, mistakes are hard to debug, and I am essentially at a point where I feel I am re-doing old work in a more complex way, only to have moderate satisfaction when I'm done. All this takes away the fun part in developing the game.
Obviously, the game is not "abandoned". What I intend to do, is to finish up all the stuff I've started so far (no starting on new features anymore), publish a cumulative update, and then take a much needed break from SV to work on other projects. I am considering cleaning the code and putting it on GitHub, so maybe other people will contribute on the game too.
TL;DR game is not abandoned, but progressing really slow.
Sorry to keep you guys waiting, and thank you for sticking along. Your feedback is really what keeps me working on the game.
After a long search, this is the easiest solution I could find: use gamepad-tool from http://generalarcade.com/gamepadtool/
See also this post:
Let me know if you run into any problems!
A lot more suggestions than I can handle :)
Some of these can be done, a few can't, and some need too much effort to be worth it. I don't want to make a huge answer again, so I won't elaborate.
Long story short, some of the proposed features can be done, and hopefully will. But I am currently working on other things, and don't want to postpone them, so it will be on a later update.
Discord sounds good, but I have never used it before, so I need some time to check it out myself first. I don't want another responsibility in my head without being ready for it.
Again, thanks for the suggestions, I appreciate them.
All these features make me anxious thinking of the amount of work they need :) mostly testing, that is.
But it's nice to see you are so dedicated.
- Question about "game rules": do you actually mean map rules? Because game rules are customizable by the player, and I think you want map-specific uncustomizable rules.
- Game rules / can't respawn: you mean essentially making a "last man standing" mode?
- Game rules / max bots: I'd rather not force such limits. Isn't it better to have it in the map name like others do? E.g. "My map [max 8 players]".
- Game rules / gravity: I may add it I guess, along with the "jump speed" which has been requested again. I still don't think it's a good idea though.
- Properties / can't respawn: you mean objects that are only for the first player to reach them? Or objects that can be taken only once per player?