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A member registered Jan 01, 2016 · View creator page →


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My pressing daily schedule is to blame :/ still working on it, but I hardly get enough free time.

I estimate an update to be ready in 3-4 weeks, if all goes well. 

Sorry for the delay, and thank you for waiting! 

Nice! :) Thanks for playing! 

Please see the Getting started Guide for Hamachi, it explains it better than I would. See pg. 14 for installation, pg. 19 for usage.

After all players have joined the same network, just do the steps 2 and 3 I mentioned before. 

    1. Make sure all players are connected in the lan. This can be done by connecting to the same router, but using an ethernet cable or a windows Hotspot is preferred. 
    2. First player opens "Play 3D" (or play 2D), ticks the checkbox "Network match" on the bottom left, and starts the game. 
    3. Other players open "LAN matches" and click the game of the first player which should show up in the list. 

    It's okay, that's relieving to hear! Enjoy the game! :) 

    • Does it show any error messages?
    • Did your anti-virus show any messages when you first ran the game? 
    • Does the initial splash window show up (the one where you choose screen resolution and quality) or does the game do absolutely nothing when you double click it? 
    • What operating system are you using? 

    Thanks for the feedback, I wish I can help you out! 

    What doesn't work exactly? 

    Happy to hear it! Unfortunately I can't say for sure :(

    I am currently lacking enough free time because of day job, so progress has been insignificant these past two weeks. At the current pace, next update will take at least 1-2 months to be ready. 

    I intend to improve multiplayer latency in clients, add grenades, armor and maybe a new gamemode for the next update. New gamemode might be postponed if the update has been delayed too much. 

    Yes but only for 2D. Second player will need a gamepad. 

    Good suggestion, I'll make sure to add an option. Thanks! 

    Sorry, but for now it is unlikely :(

    Steam takes a payment of $100 per published game, and while it may not sound like much for some people, I personally believe it's too much for a free game.

    Good idea about the built-in maps, I'll probably do that. 

    New gamemodes are definitely a high-priority for me, but they are somewhat hard to implement, that's why it may take some time before we see new ones.

    A zombies mode might be doable, I will consider it! 

    And could you elaborate more on the hoard survival? I don't quite understand how it should be. 

    Slow motion is there! Use caps lock or F2. It is only in offline game though (disabled in networked match).

    Armor is in the making, it will be part of the next update. 

    Now fixing the main menu bug, thanks for reporting it! 

    I'll think about the other suggestions. Thanks for the ideas! 

    Very happy to hear people coming back and praising the game changes :) feel free to suggest any ideas you may have! 

    Happy to hear it! Doing my best to make it better! :)

    That's weird! Can you tell me what operating system you use and what graphics card you have? 

    It's the best I can do, sorry! 

    I'll check and approve it tomorrow! As for grenades and armor, it will have to wait, as the next update will take at least a month to come out :/

    Next version 1.1, as I am currently planning, will feature grenades, body armor and a new game mode. No new guns in this one, will probably do that for 1.2.

    Sorry, I didn't mean to be rude, but as I already said, I don't want to take extra developers in this game, and I don't have the time to start making another game. 

    After you get some experience in gamedev, you will see too that collaboration is not always as helpful as it sounds. You can't just accept any help offered to you, it may actually slow down development instead of helping it. 

    Hope it works fine, normally it should, I have tested the game with various controllers (Xbox and non-xbox) and I had no problems. 

    But buttons work? 

    First of all, make sure to connect the gamepad before starting the game. Other than that, the config should work just fine. 

    Does the config react to buttons / sticks when you press them? 

    The "gamepad config" option that is available should support any gamepad just fine, including the PS4. Did you try it and it didn't work? 

    I am thinking of adding these too, I just need to work on some other things first! Thanks for the suggestions! 

    I'd be happy to see it on steam but I don't want to have one more distribution platform to update when publishing updates (I already have 2, itch.io and gamejolt). 

    However I think that Steam has its own masterservers, so I might look into it. It might be a way to create fully online matches on stick veterans. 

    I like cooperating but not at this time unfortunately!

    Stick Veterans is not currently a good project for adding new developers, and I don't have the time to start another project in parallel :(

    Thanks for offering though! 

    Thanks :) all you guys who make them are to thank! 

    Thanks for the suggestions! I have already noted down these ideas and I am considering adding them. 

    Thank you! Hope to make it better! 

    Sorry to hear that! Does it recognize any buttons / axes at all? Or is it completely unresponsive? 

    Still have to wait for the new version, but it will be ready soon! 

    Nope, sorry! It's a long list, and things on the list are not guaranteed to make it to the game. 

    Hey aj, the idea is not strange at all and it would be fun too. The problem is that it would take a lot of time and effort, and I don't know when I will be able to get it done, but it's certainly on my list of desirable additions. 

    Indeed these are two things in the game that often confuse people. 

    Ai waypoints are a necessary procedure and can't simply be fused with the spawpoints. The name is misleading; What this procedure actually does is calculate the available paths from one point to another, for multiple points in the map. As such, it can't be removed, however I can add a message about them whenever the player tries to test the map without waypoints. 

    The need to download the maps is not obvious either. Built-in maps are a solution I thought of, too. However I don't want people to keep playing the same maps all the time and be unaware of the new maps constantly being published. I might add an ingame message for that too. 

    Thanks for the suggestions! 

    Thanks a lot for the overwhelming praise :) 

    Did you notice this in deathmatch only or other modes too?

    Allow me to point out that "building AI waypoints" (a tool in the top-left dropdown menu of the editor) is required to be done so that the bots can move.

    This tool essentially analyzes the map so that the bots know how to traverse it, otherwise they stay still. 

    If you already did this and they still don't move, please upload the map from the "upload and publish" tool in the editor menu, so I can see what's going on. It may be a bug after all. 

    Thanks, I've thought about it too, it is among the planned features! 

    Sounds good, I may add it if I make a "specialty kit" based mod, where you choose your weapon on respawn and can only change by stealing dead people's kits. 

    Might be a little redundant now though, since maps are already full of weapon pickups. 

    I've been thinking about it too but there are various problems with it. 

    I would suggest playing on more flat maps, where more running and less jumping is involved. 

    Somehow didn't see this comment until now.

    These gamemodes look pretty fun, some of them I hadn't even heard of, since I haven't played any of the new COD games.

    I might try to add some of them to the game. Thanks for suggesting them!