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Juniper Dev

76
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1,266
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A member registered Feb 17, 2025 · View creator page →

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this game looks BEAUTIFUL, great colors and aesthetic. made me realize i have zero auditory memory whatsoever! wonderful <3 great job though and congrats on the high community rating

this music track sounds so... oddly familiar...

this is my favorite minigame sequence game from this jam for sure! super polished, and the games were intuitive and easy to understand. congrats on being rated first overall from the community, that's a big achievement!!! lovely work

love to see the guy who got this on a gameboy, this is sick! super simple but very polished, perfect for a jam game. death animation is very satisfying, at first i was like dang, only one heart... but turns out it makes it way better and more intense later on in the game once you get the rotations down. love to see the classic color palette, great work overall <3

this is LOVELYYY, i enjoyed all the art styles and the mixed media feel of it all. minigames were all super different and fun to bounce between. got him fired a few times though before he (me) came and clutched up. phew. you guys killed it, and this is a great kind of game to make when you have so many people working on a project. very smart!

squeaksqueaksqueak (that's hamster for "very nice job on this"!)

fun and quick puzzles that progress at a really nice curve of difficulty! feels fantastic for a jam game

at first i was like huh, ok. a bit simple but very cute art. then i kept going, and there is LAYERS to this!! very intricate and a lot of content for a jam game. could totally expand this if the pacing is tweaked a little. great job with the design and structure of the skill tree, really kept me excited for future rewards and curious about what was up ahead!

i've peaked. who knew that all i needed to do to feel fulfilled from life was to break a boomerang record. i can retire now! thanks for this <3

little bro is WEAK with one heart but this challenge would of course not stop me. very satisfying to get multiple in one swing, would love to see some visual feedback from chaining attacks. but nonetheless, feels very good to play and i'd totally see this as an arcade game people would compete to get the best score at

hell yeah. i like getting to take out anger on this one and make myself smack into everything. 10/10

this is a beautiful game, and a great creative take on the roulette concept. looks, feels and sounds lovely <33

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such a pretty game with great SFX, and an intricate combo system for the 7 days! styled very nicely. i unfortunately suck, but reading comments about people scoring high makes me very happy and i can live vicariously through them <3 great job

simple but super unique and creative. haven't seen anything like this! 

ow <3

stressful but that's exactly the goal here. took me a bit to figure out what to do at any given time but felt good to complete a task and see the immediate feedback of the heartrate going down, SFX had a huuuuuge role here so kudos for that!! intense, grungy, nice

CUTE. I like the characterization of all the little guys, and how different each minigame feels to play. very different challenges in each phase of the game. luck is not on my side with these slots but the game looked great, smart to throw on the crt to enhance the feel of the cartoony style. nicely done!!

AHA i was waiting for the incremental aspect and it delivered. camera movement on this feels great especially the zooms when engaging in combat. very nice!!

was not expecting a boss fight from what looked like a puzzle game at first, and it continued to defy my expectations going in!! love the different colors as you progress, really keeps it feeling fresh. simple controls, great execution. lovely little game

the perfect bite size puzzle experience. big fan of the transitions between levels especially. lots of "aha!!!" moments that keep you motivated enough to keep trying to piece things together. really cute, and love the pico-8 rep

very satisfying, once it gets going it GETS GOINGGG which is a lovely sign for a good incremental game. simple art does exactly what it needs to do, readable and clean! very nice game

I'M STRESSED. but in a good way. very fun and i like being surrounded by competitors, that's a touch that changes the feel and intensity of the game completely. high stakes, very fun

mmmmmmmm dopamineeeee. quintessential incremental game right here, definitely brought to life by the juice! good stuff

the font, music, and art style all compliment each other SO well in this. genius to only require one button for all controls too across the shop and combat, makes it super easy to pick up and understand. really polished and such a strong IDENTITY to this game, one of the most memorable i've seen!! really awesome stuff

this is FUNNNNNN, great take on the theme and really polished. would love to see different color themes as you progress further. i sure am spinning to win

took me a while for my lack of bullethell skill to go away but this is a great lil game. dash meta OP.  i also particularly enjoyed needing to spin to enter the game hahah, good way to have the tutorial embedded in the gameplay!

love the effects when you get hit, sure feels impactful. one specific art asset in particular felt really relatable for me too, crazy. fun game!

really, really cute game. each minigame was very different so kept gameplay spiced up. smart dividing the tasks into days too with the different animals vs feeling like you're grinding through them all in one go. enjoyed this!!

maaaan don't let me ever be a barista. once I got the controls down i was rolling though, very cute art style (:

this is good fun, after the first round i immediately had that "oh.. hell yeah" moment of realizing exactly why this was gonna be a good time. friend saw me playing it and immediately asked for the link. loooove the custom building aspect, allows for all kinds of playthroughs :) good work!!!

loooove my man john. and john 2 and 3 and all the others i got.  and all their hats!! very fun

WOW. this literally had me bracing for a jumpscare that never came which is i think a sign you did something right. i love, love games that seem all cute and then turn out sinister and you slowly unpack what's really going on, and this nailed that feeling. this had my full attention as i played, was locked in. RIP mom?

your network IS your networth baby. i'm fired up after this especially from the music. i like this take on the office chair spin theme since this really captures the chaos of spinning around a confined space. great stuff, and good fun

wow. this genuinely inspired me to want to go finish animal well, to want to go make a metroidvania, so many things. you can 1000% make this a bigger game and call it on par with animal well. i haven't made it to the end yet but plan to later and i've had nothing but fun figuring everything out <3 seriously great work

another very serious game, I AM this frog bro. this guy is me. feels like a good balance of skill and randomness here with getting that frog around, and very cute art. motion sickness simulator lowkey but that's okay

this is the first time i've seen a beyblade game for this theme that doesn't involve them fighting, love the golf approach. the pinbally movement adds an element of unpredictability that makes it very fun when you happen to richochet into the hole in one shot. satisfying trails and cute lil music track too

oh my goodness i had the xray goggles and still managed to get every single outcome failed, this was great. one of the first more narrative games i've played and i appreciate consequences for prior actions being obvious for my nut brain. backgrounds would bring this to life even more with the different scenes!

singlehandedly tanked the premium worm economy with this one. really great art and i like the mixed medium approach, very unique. having different environments really made it feel like going on a journey (: fun fun fun

finally.

after all this time, someone is ready to take business to the next level. this game is truly pushing the needle on what it means to leverage chair pushing solutions to forward the spin economy. fun, intuitive, and a banger

these poor customers got frozen cold food by the time i made it over to their places but this is one of my favorites i've played so far. super well made, and i can't believe you drew all the cars at different angles for each turn on the road. great fun and easy to pick up!

does this hurt the deer?

this taught me the thrill of what gambling feels like as i would predict the movement of the deer. i feel like there are some serious moral implications of this game too, would be funny to swich POVs and then become a deer shooting the humans on earth2. pew pew.

big fan of desktop style games and you nailed the vibe for this. big lore fan over here of any game ever so this was fun to unpack and explore, could definitely continue the concept!