This is really really great, it's clear a lot of effort and love went into this. Very impressive, and my results (fairy/grass) were really p accurate. I do have to say though, I feel i should have gotten higher on ghost as a secondary. I think i remember a lot of the answers that, now afterwards when i think about it, i think probably would have pushed me towards ghost, were answers to questions that were phrased in like "you are in X social situation, what do you do" and were, like "i would _NEVER_ find myself in a social situation". I think a few questions that focus more on how easily you find it to connect with others, without that information sort of piggy backing on a separate unrelated question, would help a lot. (As well as maybe some questions like straight up "do you feel attached/connected to your physical body/the physical world"). Also to put this in perspective my monotype 3 was ghost so it's not like the test didn't pick up on any of that.
JuniperBerri
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This game has such a neat concept but it has an awful difficulty spike after the second boss. I had to look up a walkthrough to figure out the way forward, and it turned out to be a hidden path that requires you to claw attack two enemies mid air. There is nothing that tells you you can claw attack enemies midair, and I'm still not entirely sure what it does? It doesn't seem to give me enough height to actually make it to the hidden path, and the actual part where you have to do it is at the end of a long path from the last save chamber filled with one hit kill enemies. I have spent the greater part of an afternoon on this and still haven't gotten it. This is the level of difficulty and obscurity I expect from really brutal optional content like the Path of Pain from Hollow Knight, or from sequence breaks the developer didn't intent for, not from the main progression of the game.