can I date the narrator instead?
Julstar
Recent community posts
Absolute peak!
The only suggestion I would add is that, especially at the beginning, I got lost and had no idea what I should do or where to go. So maybe the starting area should be better indicated in case more players get lost there and give up on this AMAZING experience.
Best of luck on your next projects!
Very, very cool game. I enjoyed the Polish translation thoroughly. I was just a little lost at the end. What was the bad consequence of the protagonist's action, and what was the greater good?
Also, I think using two different colors for the dialogues would be nice, because it's easy to get lost, who is saying what.
Other than that, a REALLY great game. Keep up the good work!
Veryy cool game. Love the voice acting, only minor flaw is that the subtitles are earlier than sound cues, so it kinda ruins the whole surprise. Besides that, it's a fun, immersive experience.
Keep up the good work!!
PS: I'll play a game with creepy pp as long as I don't have to study for my test, so I escaped haha
Really good game, I got some pointers if you're interested :D
1. Opening doors is a little wonky, sometimes they open after 1 click, sometimes after 2-3, so I would change that to either using E or just 1 mouse click.
2. It's never explained that the guy in our apartment is our brother, so you should mention that before the ending.
3. Spaces are weirdly big, so you're not very scared because you have a lot of room to maneuver if something scary happens. I'd make them smaller.
Overall, it's a nice game! Keep it up!!
A very fun game! I can definitely say that I enjoyed the gameplay.
I'll just say a few things to consider when creating your next game:
- the longer the player has to wait for something scary to happen, the more they will lower their guard, let the player wait a bit, let them be in a nice environment and then nudge them to not expect what is to come
- make sure the player knows where to go next, make him want to explore certain parts of the map with sounds, dialogue etc.
- less is more, the smaller the playable space, the more claustrophobic and trapped the player feels.
Keep up the good work! :]


