i love the fact that this group really thought outside the box and made something different than the obvious "shooter game." i love the Undertale undertones to it. this game also reminded me a lot of Netflix's Bandersnatch. the visuals in this game were stunning and i love how you used more washed out colors to achieve that "dusty western" look. really great work everyone!
Juliana Soranno
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i love how this group chose to make something different than the obvious shooter that we were all thinking. i think that this made this game really stand out. i think that one potential improvement would be to make the square's sides line up with the boundaries so that it looks a little more deliberate. i think that this would also make the levels a little easier to solve.
this game is a nice improvement and a great sequel to the first necroid game. I really liked how you were able to make a mobile version of the game, and reuse the assets. this made it so that you could focus more on implementation and game mechanics, which really shows. this game is super fun to play. awesome job!
the aesthetic of this game is incredible. i loved the fantasy aspect of it as well as the assets used. i think that this mobile game could be improved with adding some more animations for the deer as well as animations for some of the background. i think that with some refined visuals, this piece will really stand out.
This game was super cool and very polished. I really loved the map and you can tell that you all put a lot of time into building it. I would like to see for future revisions maybe some reworking of the sprites, as well as making the text a little more obvious. Maybe less big white boxes and more visuals for backgrounds. Other than that the mechanics were perfect.
I love the fighting animation in this one, as well as the idle. I like how the player genuinely looks like they are sleepwalking. I think my only suggestion would be that since the "sleepwalking" takes place in a house and the mobs are also house related, that the background is also part of the house just so that it makes a little more sense.
The sprites in this game are absolutely adorable. I really liked the story and the space box that was used. I think that there is a lot of potential here story wise and I can't wait to see where it goes. My only suggestion would to maybe add sprites for the platforms (could be floating rocks/debris or spaceship parts) as well as maybe a little more direction on where the player is supposed to go. Nice work!
This game has a really cool concept and a great starting point. I do worry about the music however because of copy right issues. I also really liked the levels however I don't really understand how they tie into one another. I think that the story is pretty cool however and nicely implemented. Great work!
The puzzles in this game are very unique and interesting. I also really liked your use of different fonts as well as writing on the wall to drive the narrative of the game. The animations were very cool, and the plain looking assets you used really add to the overall mystery feel of the game. This is very nicely done. I also liked how you kept the manhole cover :)
Everything about this game was so unique and interesting. I think that being able to zoom in and out was really cool and I like how the puzzles change every time you play. I do think that the game is a little difficult and not beginner friendly so I could definitely see this as Prison Escape 2 haha. This game is something to be very proud of. My only critique would be to have the game play a little more stealthy.
I absolutely love the concept of this game and found it to be very relaxing. It reminds me a lot of one of those farming simulators, but instead you are farming food! I also really agree with what @jbekk said. I think that having a room showing all of the food you ate on top of the counter would be a wonderful touch to the game. Nicely done!
This game was very polished and super cool. I love the fact that you guys had NPCs and also a tutorial. The unkillable beast was a very nice touch. I did feel that the difficulty was a little vast between levels, however I think that that just leave a lot of room to add more levels! This game is excellent and you should all be very proud of yourselves for a job well done. The type writer effect was a nice touch.
I think the assets in this game are really cool and I really liked seeing how you implemented something I suggested during play testing regarding the camera movement. The overall style of the game is very unique and interesting and the game play is very fun. I also really liked how the character is a dog knight and you collect bones. That makes it feel a little different than a regular dungeon crawler. Nice work everyone!
I think that this game had amazing backgrounds and sprites. One suggestion I would make would be to make the mobs look a little angrier! When i first saw the pumpkin I thought he was a bouncing platform, but man I was tricked (very halloween)! Really awesome work everyone! Loved watching the demo in class.
This game was super impressive to watch in the demo. I think the sprites are wonderful and the game mechanics are super interesting. I like how there were multiple different areas for the player to explore, and how there were different things that the player could do through each one. I like how it was also a little less 2D platformer and more exploration based. It tells a neat story. Super awesome work!
I think my favorite part of this game would be the sprites. It looks extremely anatomically correct, and the color palette is very cohesive. I think the mobs look really fun too, and I like how you made them red so it is easy to tell that they are bad! I think the cover art cinematic was a great touch, might steal that idea... Would love to see the artists other work too!

















