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juicyslew

8
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9
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A member registered Dec 03, 2018 · View creator page →

Creator of

Recent community posts

Beautiful Game

Thanks for Playing!  Highly appreciate feedback!  And don't be afraid to be honest!  It's what I'm here for after all.

This was a blast to mess around with!  Accomplishing the goals on the other hand, was a bit tedious and confusing.  To mess around with, the heavy gravity and dense particles flying around made for a crazy cool experience, as I never really knew where I was going to end up after taking a shot.  However, that along with the fact that there is no indication of where the goal is and the camera follow doesn't show me where my ball is when it's moving fast, makes for accomplishing tasks difficult.  The mood of the game was awesome though!  Really engaged me, especially on the earlier levels where the goal was still easy to find :D

tl;dr:  I love it as a sandbox!  The aesthetics were through the roof.  Played it for a lot longer than I thought I would.

The music getting faster really made me feel the danger.   The art was a joy to look at!  Would love to see it extended further :)

Got 590

(1 edit)

Fun!  I liked the sound effects a lot, and the particle effects for everything were very pretty.  It seemed to get harder as I went along, which I really liked, and the limited control over your movement made it really tense every time I decided to make an effort to get a green ball far away from me or near the edge of the screen!

Got 25

It was a good time!  The different level parts were well designed and generally challenging to get through!  Could only manage 500 but it looks like if I get significantly farther than that and I might not be able to react in time haha!  At first I was really confused by the coloring of the walls.  I thought that they were passageways because the color of the back wall and the foreground "hit me and you die" wall looked very similar.  I came to spot the difference pretty soon after though :).  Love the lighting

The Physics were real smooth!  Its a very simple concept, but I found myself playing around with it longer than I expected.  It was fun to clump the boxes together in a corner or on a line and then have them bound towards the other side of the screen with wildly different resulting velocities.  Would love to see what a game fleshed out from this might look like!

Solid Game :D!  The aesthetics are amazing.  Each time I go up against a wave of enemies I feel like the coolest guy in the world coming out on the other side!