Good luck with your game and let's just move on. I am sorry for being mean to you about this and i apologize.
Juicy Pickles
Creator of
Recent community posts
I don't know, maybe it be like if you were in a tunnel, the environment could close the tunnel's entrance so you had to find another way out, or maybe if you had like a spaceship or something that flies, if you got too close to the planet's surface, it would try grabbing your spaceship and making it crash or pull your spaceship into the surface so it would get buried or something. If you are asking about animations and models and stuff, I have no clue. Personally, I avoided that diversifier because it seemed super complicated to me.
My idea is that you're a scientist at a lab studying parasites, and then the parasites break out of their containment chambers and are now killing everyone at the lab, so you have to shoot the parasites and try to kill them before they reach the other people but then everyone is killed before you get to them.
I don't make the rules or anything but doesn't AI generated voices fall into "AI content?" A voicechanger seems fine to me because it's just changing what the recording sounds like and not creating the whole character's lines with a prompt or something, but a fully AI generated voice is making the voice and just following a prompt or some words and saying them, which I think is AI content, so I don't think that is allowed. And still, I don't make the rules but I just think that completely AI generated voices aren't allowed.
Blender isn't working for importing, and whenever I come up with a good idea I realize it's too hard to do with my skill level as a dev. I only have this Thursday and half of next Tuesday to work on my game and between those days I can't be on screens. And the theme and diversifiers are too hard for me to come up with a game half the time I've been brainstorming ideas.
