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JuicyBenjamin

12
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A member registered Jan 02, 2021

Recent community posts

New update from Limezu, better buy it. I've yet to use any of the assets in spite of me buying them like 2 years ago, but I believe, some day I will use them. In the mean time I do think that it's cool to at least support the project.

Why are you selling this so cheaply? This is insane how much you get for basically nothing. Love your work btw, I can't wait to be good enough to actually use it 

I'm on a mac and the demo is almost unplayable, very laggy, very pixelated. I think it would be nice to be able to change some settings to lower some graphics or something if that's what's needed. I don't know if it has anything to do with the build, but I see in a lot of places when you download software, you can download for intel (which I have) and apple silicone (m1/m2). Not sure if that's what's needed but I noticed there's only one mac download.

This is not meant as hate, I hope you can use the feedback to improve your product. Looking forward to see what this is going to turn into in the future. 

would it be possible to add other streaming sites (I personally stream on dlive)

Love the tenacity, just wanted to share that the MZ plugin doesn't really work that well and I just had a chat with the creator who said he doesn't recommend using it. So I think maybe remove that recommendation so it doesn't fall back on you for recommending it ;) Keep up the good work, always happy to see what improvements you come up with.

I just saw that you updated the description thank you. The plugin seems very powerful and definitely changes the feel of a game.  But I guess I have to get real creative with the implementation because I'm using MZ and it seems that plugin only works with MV.

That would be great, I don't know any plugins what so every so that would be nice. 

Just playing around with the assets here, and although they look great, they're kinda awkward to use within rpg maker, I know it's for all general purpose but since you are listening I thought I'd let you know anyway.  Because of the way RPG maker works if a player wants to interact with  something it happens on the square tile itself, but a lot of the assets take up 2 squares because of their size and the dead space on either side. This in turn means that if we were to "use" the bathtub, the player would stand on either the left or the right side of the tub but not in the middle. Same for a lot of the sinks. A lot of the assets are also "floating" since they're not touching the bottom of their cell, meaning if the player was to interact with it, he would either step on it or be blocked from it some pixels away. This sort of break the nice illusion created by these beautiful assets. Maybe down scaling everything a bit would do the trick,  so the bathtub for example takes up a 1x3 grid instead of a 2x4. Funnily enough with the bathtub, this is already what happens if you insert the filling of the tub animation. This actually means that it makes it very hard to layer those two on top of each other, empty tub with the filled tub animation. Hope you understand where I'm getting at. I know it'll be a lot of work and I surely don't expect you to go through all of the assets any time soon to fix these small corrections. But it would make your asset pack a lot more user friendly, and I think there's a whole community of RPG makers who are craving good graphics like these that doesn't feel as bland as the RTP. 

As always, thanks for the quick response. When stuff like this comes up, would you rather I dm you on twitter or just continue posting them here. I understand that quick responses expresses high service and thus has the potential to make people more interested in buying your packs. But then again, If I keep bringing up minor details here, it might discourage people from buying your packs and I certainly don't want that to happen.

Now I haven't looked through all of them, but some of the animations for the rpgmaker are offset to the left, for example the fridge. I saw some of the others that were as well. Since they're off center they're not aligning with the tiles.  It looks very good though. To anyone else reading this, it's worth a buy.

Thanks for the quick reply, I wasn't xD I had instead imported them from the regular character file and not from within the RPG maker file. I feel dumb now, but I hope you saw more than nagging from my post. Once again great work, your work ethic impresses me.

Hi there
Just bought the Modern Interior and the Modern Office pack and it looks really great, really love the value you get from this. 
I'm very new to RPG Maker MZ and found this pack by searching on google, because my game takes place in a more modern day world than the fantazy that comes standard with the gamemaker, and your packs fits nicely into this. However I have a problem with the implementation of the characters. The characters you can make in RPGM don't work with your graphics since they're too small and make everything else look giant. No problem I thought, I'll just use the characters that you have provided. Only problem is RPGMZ doesn't seem to like the characters that well, I'm thinking it has something to do with not following the default 3x4 grid that features each of the animations but I'm not too sure. I saw however that you replied to another comment saying you made it work fine in RPGM, so I'm curious to know what you did different to make it work and what I'm doing wrong. You're really amazing for producing this much content and I'll definitely come back and support you more if I can use the asset the way I had hoped I could. 
Sincerely Benji