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Juhuja

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A member registered 49 days ago · View creator page →

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Funnily enough no. It's easier than changing gravity. We just have a root node, that spins. That's it. Everything the player interacts with is attached to that root node.

Thank you still for your feedback. We've gotten this a few times now and I believe the problem is, that at no point we communicate how exactly the world works.

While you and probably many other people assume we just change gravity, that is not exactly what is happening. We spin the entire world. This means when you are on the outside and rotating, there is a centrifugal force towards the outside, which feels off to you.

This is absolutely on us for not explaining the concept through the game clearly.

Thank you so much! One of us might have been slightly inspired by Super Monkey Ball, but only one and he wouldn't shut up about it.

Thank you so much! Yeah I understand. It is difficult to convey how the world behaves, when the camera is focused on Wendell. We tried having a central camera, but that made it kind of lame so we stuck to the version, where there is a little more "getting used to".

Thank you for playing and we fed Wendell a potato just for you! <3 

Thanks! That did fix it. I like that you have to aim for a point and not a direction. I don't think I have seen that yet with space shooters.

Thanks for the feedback. Feel free to scroll to zoom out more. One person, that has tested the game before release has had problems with nausea as well and zooming out fixed it.

Hi, I tried playing the game, but I could not shoot. Rebound it to space and it still did not work.

Feel free to try and help Wendell get his snacks! https://truster75.itch.io/wendell-the-woodlouse (We'll be optimizing performance soon™)