Just to close this off, Lexar7z helped me out a ton and we discovered some font validation code was using a locale based character conversion which lead to validation failure.
This is not fixed in v0.6.4.8 :)
Hey,
What version are you running? Are you running it windows or some linux setup?
Could you email me your most recent log file to juhrjuhr[at]fastmail.co.uk? You can find it in the "Logs" folder of the game folder.
This is quite a strange error. The font files are embedded in the executable and so shouldn't change after compilation.
Thanks for reporting :)
Thanks! :D
Originally I was only going to have time limits, but then I saw how chill the game can be when you don't have one so I'm trying to make both approaches available :)
There is a popup when you first buy a mining charge telling you that they go in your storage and need to be put in your cargo to take them on a job, but I think this is very easily missed, especially since it will only show you it once. I'm thinking to have a popup let you choose whether to place it in cargo or storage, and then on the "job start confirmation" screen show you a little summary of the cargo you're taking with you.
Thanks for this crash report! I'll get it fixed ASAP!
You're right, it shouldn't do this. I've already changed it in the latest dev build to default to 1280x720 and windowed.
If you want to play now and not have to wait a few days for a new build then you can find the settings file on your PC at: "[Your User]\AppData\Local\InfraRed\Asteroid Miner\settings.json"
Then change "WindowMode" to 0, and "Resolution" width and height to what you need.
Thanks for the report!