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Jude

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A member registered Oct 18, 2019 · View creator page →

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I'm pretty sure this wasn't meant to happen, but I was able to do this by jumping on the scrolling platform, then getting crushed between both platforms. But so far it was fun.

Jude:

Flapping sound plays constantly and creates a static effect which needs to be turned down a bit, the death sound when the player dies is also great, however turning it down a little would be good and create a balanced gameplay. The shooting sound was amazing, and should be used a lot more throughout the entire game.

Jude:

I loved the main menus audio, as it was joyful before being sent into the field. The shooting sound was great, however I would lower it a bit as it was quite loud compaed to the enemies shooting sound. I also enjoyed the victory screen as it was amazing and felt like I had acomplished a lot of work.

Jude:

Whilst playing the game, I enjoyed the background audio as it was very aesthetic, however it was covered by the shooting audio, this can be simply fixed by turning the audio to around -5/-10. But apart from that, the games audio is amazing.

Jude:

I loved the pheonix screaching at the start of the game, as it acted as a war cry. However, whilst shooting I kept feeling like the sound was slime, and not actually fire, however, with some thinking it makes sense for it to sound slimey as the enemies are bugs, and when they died they created the appropriate 'squash' sound.

Jude:

I enjoyed the shooting audio, as it matched with the sense of light orbs, this also went well with the pick up audio as this was also very clear during gameplay. Background music was noticible, but it was quite easy to block out during gameplay.

Jude:

I liked that at the start you could hear the wings of the character and the enemie characters, this gave the effect and personation of being in flight. I also was perticularly intrested in the sound effects for picking up items, as it was very clear when you picked up an item, and it was also something that allowed me to look forward to during the boss fight, as the sound went great with your placement music for the boss fight.

Jude:

Your audio is quite intresting, as each fireball had a different sound effect from what I could hear. The fireball brought forth a lot of wind that created a nice echo and loud pitch. However, whilst playing as some of the other dragons I couldn't tell if the fireballs sound was playing in the background or if it was just the other dragons that were creating the noise.