Haha yeah 100% agree with your comment, originally I wanted there to be multiple solutions to solve some of the platforming puzzles rather than just pixel-perfect placement of the hook, but due to time and expertise constraints, a lot of the platform designs ended up being that way. I’ll try to put more of a priority on level design and balancing rather than it being the same every time, but thank you for leaving a comment ^^
JSunBorn
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The Adventures of MineGuy jam comments · Replied to Omnipotent Toad in The Adventures of MineGuy jam comments
We tried to make a simple yet difficult game for our first game jam, but in retrospect, the balancing went out the window as we rushed to finish it over the last two days ^^; so the initial few platforms were quite a hurdle. We’ll definitely take that into consideration for our next (small) game when we decide to do this again. We’re very happy you gave it a try and massive thanks for leaving a comment :)
The Adventures of MineGuy jam comments · Replied to faatiz in The Adventures of MineGuy jam comments

