Thank you! :)
J.S. Solomon
Creator of
Recent community posts
The controls feel smooth and the atmosphere is great. I liked finding all the scattered notes with the background lore. It was really cool to explore the demo map with actual objectives and gameplay.
I wish the objectives were a bit more clear at times though, I got lost a couple times just running around the mansion looking for the next door/item lol
Good job :)
Thanks for playing :)
I agree it can be hard! I myself can't always reach the finish line lol
The AI can have 4 different personalities, picked at random, which affect their underlying stats, how often they rush, and which lanes they prioritize. Some good tips for winning: Try to get as many boxes as you can, and save an Immunity item for the last stretch of the race. You can keep steering lightly on your lane to maintain some sideways momentum and stay more nimble to switch lanes later. More importantly, try not to get caught in first position by the witch. Good luck!
So I read "If for some reason you happen to lose your head, you can attach it by finding your body" and really didn't know what to expect... but I actually laughed out loud the first time I saw it happen!
Really fun, short experience. I wish there were more rides with different mechanics.
The ferris wheel is a real pain in the ass to turn off -.-"
This is incredible work for a game jam, so much polish and great game feel! The slow "tutorial" start works great, and once you pick up the weapon it's just a ton of fun. I love Mira's snarky remarks when I miss a shot too lol
I would absolutely dive into the blade-realm to recover my weapon in the future if I had the chance :')
Cool game! I absolutely did NOT want to be a hero and save my friend lol, I was ready to leave with my hard-earned candy. The roof crawling monster is so creepy, and the overall atmosphere is great. Good job on the procedural levels too!
I wish there was a downloadable build, it didn't ran too well on my browser.
