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jsobrepena

5
Posts
A member registered Dec 14, 2022

Recent community posts

This game was interesting to play. I was a bit confused at first on where to place my fingers on the keys but soon got the hang of it. The other part I was wondering about was when we were supposed to hit the notes. I would hit them as they would drop on the keys themselves but soon learned that it was before it passes the keys that it registers as a miss. Aside from that I love the theme of Takoyaki and I think the art really reflects it well.

I remember seeing the background for this game a while back when we were working on them and I love the final end result of this game! Everything turned out nicely and I was even surprised with the enemies this little astronaut runs into because some of them sort of pop up out of nowhere. One thing I noticed while playing the game was constantly getting stuck to some of the platforms while jumping. I'm not too sure if its just a glitch issue on my end but whenever I would get stuck/frozen I would have to use the arrow keys to get myself out of the glitch. Overall I think this game turned out great. Well done

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This game was super fun to play! I love it so much especially because of the capybara character.  The art itself turned out really nicely and while playing the game it sort of reminded me of playing sonic with the objective of collecting all the little plants. One thing I did notice is that while playing through the first and second level of the game it felt somewhat of the same looking at it difficulty wise. I would suggest adding a few little obstacles here and there to differentiate the two. Well done overall!

This game turned out super cute! I love the little inspiration behind it and I remember seeing Boo on Zoom during presentations. So cute. The overall objective of the game is pretty easy to understand though in the beginning I did have some difficulty with trying to figure out how to get out of the house.  I also remember it being mentioned with the garbage cans and how they open up if there was any significance to that throughout game play or if it was just an added animation. While playing the game it would've been cool if there was a challenge added on there where if Boo was sitting on the garbage while the lid was closed and it suddenly opened it would launch boo and force boo to move towards the enemies. Other than that I think this turned out really solid overall. Great work! 

This game turned out pretty cool. I like how it is made in a portrait orientation. It makes me feel like I'm playing a mobile game. The music is also very relaxing and definitely matches the overall aesthetic and vibe of the game itself. Since the slimeball moves pretty slow while jumping it gives it sort of a cozy type of feel to it. I could play this game for hours. The art is also done very nicely. One thing I would suggest is maybe making some of the rocks have some obstacles or enemies to make the game slightly more challenging or even eliminating the rocks after they disappear from the screen instead of having the little slime ball land back on them. Overall great job!