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jsmgms

21
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A member registered 34 days ago · View creator page →

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Congrats to everyone! The winner has truly the best overall presentation, as I said already in the voting comment - the zoom-in cloud entrance and the whole art style is top-notch.

I have also the same question as @shawdv about the uploading of the newer version after the jam is now over.  

Hmm, why no death or score or some reason to play? It would be better if there was something like that. It's pretty barebones right now.

I tried it again and I think the issue is that the text when fighting on the left is too small and it's hard too read. So most of the time I go randomly and don't know what am I doing.  So, I would make the font size a bit bigger perhaps 2x or something. 

Nice non-AI graphics and animations. I died a few times and then I got to the door rolling upwards and then I died by some 3x slime nasties crew ;) . Maybe I will try tomorrow once more to get further. Is there any ending one can reach or just procedural and gets progressively harder?

I like the vivid style and the idea. The intro was cool and set the mood and the first two rounds were ok but then a bit repetitive. I think you just didn't have enough time to put everything there. I think the setup intor is great and between each level or every other one kind of tell something more or add something - related to a new game element or something that would result in some kind of climax at the end. I like story-based games so I personally would continue on that. Maybe there is some explanation at the end but I got only to Night 4 so I am not sure. 

Presentation is 5/5 . Idea is original as well. 

Probably the only game from DGM26 line up that made me laugh out loud a couple of times. Irish yoga - keyboard edition ;D

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Pwetty nice! ;) Seems definitely polished and well thought out, although those rotation buttons are kind of far away from the action which distracts a bit.  Or, perhaps after a click on the hexagon some rotation buttons could appear next/over it. But the question is how to make it mobile friendly I guess so they are not very small for your fingers, right? You probably considered that option as well, I guess. On desktop it doesn't matter, you could squeeze them somehow without interfering with outside hexagons for changing. But definitely a nice game, meow!

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Yeah, it's expected to get stuck or die in Dizzy-like games in the beginning. I was thinking about making it easier so one cannot mess up but then told myself... no! you must learn! ;D but after the tree there is only one location you can die if you don't have the right thing to use. Originally it had 32 rooms, then 30 rooms but the 14 days, well, 14 minutes (which translates to 84 moves) were super tight to finish and I wanted to keep the "14" reference to the deadline (in both game and jam's two weeks), so I lowered it to 24 rooms (removed some hallway rooms) to give you some moves left, like on a second or third run you can definitely finish it in time. Right now I am working on improving character animations and graphics, so the rooms are less empty and hollow. But I will update it only after the end of voting, obviously.

Haha, reminds me of The Octopuses from the Second Floor ;) I was smiling while playing it. The help "tutorial" hand glow is a nice touch. Great job!

Voted, favorably, yesterday already, but noticed I haven't posted a comment so... I like it, got to 7th level. It's quite addictive ;) . Animations of assembling and  disassembling ala teleport in Star Trek are cool. As well as the sounds , especially the thud sound of the wall bounce is almost haptic and it really feels like hitting a wall or something. 

Try it now, please. The updated version with preventDefault() on keydowns for space, enter, etc. has just been uploaded (with permission from the Game Jam host Paweł). On my Windows laptop it catches space and enter correctly in game when you click/tap on the game's "Run game" button and the game is active.  

It's not fair! There should be an option to select which league CPU you want to play. Like I could maybe win with the 3rd or 4th league but not with this high level of "thinking". Kids will hate it! But seriously, after some menu with difficulty option settings and perhaps two player mode on tablet/computer and even phones) this could go straight to Poki's homepage. Bravo!

Very nice presentation and animations. It's actually a bit addictive - perhaps it's the "metal-springy"-like animation that reminds me of my childhood. I am talking about playing with it on staircases, not in casinos, of course ;)

A polished, as others said, and I might add... a hypnotic and transcendent experience. I love the overall great blend of visuals, audio and actual gameplay. 

Thanks for your nice comment and the UX feedback. It's probably related to https://itch.io/t/902383/option-to-prevent-keyboard-page-scrolling-for-embedded-... I am not sure if I can upload a new version during voting (will ask on Discord) but as a temporary fix try pressing E instead of  Space/Enter (or going to Fullscreen and then ending fullscreen) or try the Wavedash version (link in game description).

Very nice art style and animation. That transition with clouds when entering in from above is really cool. Thumbs up. 

Love it! The art style and jokes and concept, super interesting and original. I can imagine a whole story-telling based adventure / narrative game with such mini games thrown around. 

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I like puzzle/sokoban games and liked the idea of keeping other fires burning for the next step. I got to... this is an issue, I don't know where I am at at which level ;).  Some number next to the arrow or on the right would be great. And perhaps a menu button if you guys will work on  it further, so one can toggle on/off the sound  without muting the browser tab. But looking at 31 minutes, 21 seconds before the deadline, this is probably in your todo list. I truly think it has a potential. Would play it again if it had some interesting (or unconventional/weird) storyline in the full version. Thumbs up.

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I've tried to play it multiple times but it's not easy to understand what is going on. Perhaps some intro or example would be great in the next version? I would work on better menu. Also at one point I clicked on the "Back" and then selected there was a black screen after selecting No - the music keeps playing but the screen is black and I can't do anything. Then I tried it again later on and it worked. But I can imagine an improved version to be nice - especially on mobile devices.