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A member registered 96 days ago · View creator page →

Recent community posts

thank you Ghostly Smith, very cool

now thats some dedication (Urso is ofc the best for these kinda runs due to Gourmand)

yea, i use supers either for nuking bosses or attempting to save myself from enemies suddenly hitting the power ceiling before me d:

what build were you going for?

that's a weird thing actually, you can't look at stats or synergies without starting a run,  HOWEVER, you can just check by picking 2 random eggs and then forfeiting (although it's still kinda odd you can't do it in the village). also, how have you not gotten jumped by 6 adepts and died at this point, and without Bulky? that's an amazing run.

oooh, neat.

tizik is the goat as always.

also jay, how is development going?

pretty reliable until it isn't, mainly because since you'll be using the super to elongate the run rather than to save yourself from hard encounters, it's very likely that you get unlucky and just get squadwiped by 4 adepts anyways lol.

now that's a cool detail

i find it rather silly that Haunted seems to be either a bad build carry or a Gheist nuking device. no in between.

is it literally even possible to lose with with this build. unfortunately the only way to get yourself some more of that Lucky would be to use Freedom on 2 Chip's minimum, but since you're already late game (and knowing there aren't any items that give you lucky) i think this is all you can get :(

ok thx dude

smth that could also work is giving one of your monsters a Ring of Power (probably for Chip) to quickly accumulate Super and use the Supportive Move to nullify wounds, its a bit of a dangerous approach but could definitely do some wonders

i think i misworded lol, i mean resetting in the way that i literally installed a new OS xd

(1 edit)

so apparently my common sense stopped sensing for a good 5 minutes because i didn't even HAVE the thought that resetting my computer would wipe my save if i didn't make a backup one. you know what my smooth brain did do tho? backup the game, ONLY the game.

this is me rn   

i'll replay when the new patch releases :')

this would basically be a single-target permastun if you included Gora into the mix xd

yea :D

Cast Cost? hardly know er'

Pretty much the "gain super faster" blessing run-ified, or just the average double Tizik experience. You really weren't lying when you said Tizik was the best for soloing, and i still don't get why Pyris or Chikia are even there (the true MVP of the run really was Haunted 1).  And ofc we can't forget the ol' reliable beeg damage Scutter with a Mega Pulverizer (and a fused Harvester with smth else), a classic.


:hydrimtank:

ah welp time to wait (i dont have discord :b)

xd

also, hydrim tear (if urso wanted to he could've taken the whole void army on his own but his team was holding him back :c)

ain't no way bro, a new update?!?! this is gonna be the best game ever!

never had i ever thought that getting jumped by some scavengers of all things would end my almost 19 loop run huh, yet here we are (and yes, Urso DID become practically inmortal from like loop 6, thats Gourmand for y'all). "why does the Tuskal have an Iron Will" i figured that defensive synergy would fit better in a build where, you know, 80% of the team were guardians (and unfortunately his damage was nonexistent)

thank you for making this game, although i do have a lil nitpick: yknow how the game begins to give you rarer items the further you go into the loops right, well at one point the items begin to not actually be useful or outright worse (even if they are legendary) and are practically there only for free aura, not that it's bad i just think maybe there should be a way to get more advanced/evolved items apart from tempering; a good idea i think would be adding either rare or even legendary alts to common items like wind slicer for example (the only item that benefits parra's skill is also a low tier). even if it was just doubling the effect or smth like that it would make the progression so, SO much better in general (also tempering the effects of items should cap out at 5 in infinite runs and *maybe* letting the loops give you more blessings past 6, perhaps?)

even with all of that, this is an amazing game and i hope you continue working on it for some more time!

ring of power? it sure does have some (poor Urso sticking in with less than 1% of the damage). huh.  who could have thinked that spamming an active that heals the entire team at once and stacks on top of itself would make you nigh inmortal, then there's also Scutter who almost deals half the damage on his own. i absolutely love this game