thank you Ghostly Smith, very cool
jslashes
Recent community posts
that's a weird thing actually, you can't look at stats or synergies without starting a run, HOWEVER, you can just check by picking 2 random eggs and then forfeiting (although it's still kinda odd you can't do it in the village). also, how have you not gotten jumped by 6 adepts and died at this point, and without Bulky? that's an amazing run.
so apparently my common sense stopped sensing for a good 5 minutes because i didn't even HAVE the thought that resetting my computer would wipe my save if i didn't make a backup one. you know what my smooth brain did do tho? backup the game, ONLY the game.
this is me rn
i'll replay when the new patch releases :')
Cast Cost? hardly know er'
Pretty much the "gain super faster" blessing run-ified, or just the average double Tizik experience. You really weren't lying when you said Tizik was the best for soloing, and i still don't get why Pyris or Chikia are even there (the true MVP of the run really was Haunted 1). And ofc we can't forget the ol' reliable beeg damage Scutter with a Mega Pulverizer (and a fused Harvester with smth else), a classic.
:hydrimtank:
never had i ever thought that getting jumped by some scavengers of all things would end my almost 19 loop run huh, yet here we are (and yes, Urso DID become practically inmortal from like loop 6, thats Gourmand for y'all). "why does the Tuskal have an Iron Will" i figured that defensive synergy would fit better in a build where, you know, 80% of the team were guardians (and unfortunately his damage was nonexistent)
thank you for making this game, although i do have a lil nitpick: yknow how the game begins to give you rarer items the further you go into the loops right, well at one point the items begin to not actually be useful or outright worse (even if they are legendary) and are practically there only for free aura, not that it's bad i just think maybe there should be a way to get more advanced/evolved items apart from tempering; a good idea i think would be adding either rare or even legendary alts to common items like wind slicer for example (the only item that benefits parra's skill is also a low tier). even if it was just doubling the effect or smth like that it would make the progression so, SO much better in general (also tempering the effects of items should cap out at 5 in infinite runs and *maybe* letting the loops give you more blessings past 6, perhaps?)
even with all of that, this is an amazing game and i hope you continue working on it for some more time!
ring of power? it sure does have some (poor Urso sticking in with less than 1% of the damage). huh. who could have thinked that spamming an active that heals the entire team at once and stacks on top of itself would make you nigh inmortal, then there's also Scutter who almost deals half the damage on his own. i absolutely love this game