Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jpgordon

12
Posts
A member registered Jul 15, 2020

Recent community posts

Fun! Love the art; about as good as I'd do. Is this crash yours? 

crashed:        2021-05-25 08:44:01

duration:       10:30:35

error:          ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = 

Called from ai.AIScript.set (ai/AIScript.hx line 37)

Called from Script.loadallsimulationconstants (Script.hx line 606)

Called from Script.loadsimulation (Script.hx line 371)

Called from ai.AIBoard.simulatemove (ai/AIBoard.hx line 484)

Called from ai.AIState.getallpossiblestates (ai/AIState.hx line 31)

Called from ai.MonteCarloTreeSearchAI.expansion (ai/MonteCarloTreeSearchAI.hx line 804)

Called from ai.MonteCarloTreeSearchAI.treesearch (ai/MonteCarloTreeSearchAI.hx line 650)

Called from ai.MonteCarloTreeSearchAI.think (ai/MonteCarloTreeSearchAI.hx line 454)

Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 154)

Called from states.Combat.update (states/Combat.hx line 373)

Called from Reflect.callMethod (/usr/local/lib/haxe/std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

OK, that was fun! All finished!

Super Komputaah doesn't seem to do anything at all in Warrior Super Round

(1 edit)

One of the most delightful aspects of this mod is trying to figure out just what conceivable purpose some of the equipment might have. That thing that changes colors...the helium sword...and truly whatever do you do with a D12+?

I don't think "hat trick" in Thief 2 does anything at all for the player?

P.S., I love the new Copycat.

Here's a *poof* crash! Inventor I. Rules are Keymaster, Robobot, and Dire Wolf (which is the culprit.) Enemy is Copycat. Forced first move (after Copycat's turn) is thus Imitation. As soon as it is selected, game poofs. No crash log anywhere I could find.

Hah! I hadn't noticed the update -- I was just refreshing the middle of this page. Deleting saves, diving back in, happy me. (Boy, with everything blind and multi-card shocks, the AI has no idea at all how to play the game, in Warrior 1.)

"Satellite" awards the blessing to the opponent, not the thief. Is this by design?

I've been playing it on my MacBook all along.

"Lucky Star", when used by opponent (mirror guy), seems to not give him another dice, but instead ends his turn

"Unfinished Shield" only blocks one, not #.  (What a great mod;I'll be reporting a few more minor glitches.)