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JPCR-96

16
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A member registered Apr 23, 2021

Recent community posts

I already have an Angemon and an Ankyomon. I want to perform a Jogress to get Shakkoumon. I'm hoping this Digimon can finally Digivolve to its Mega form, allowing it to Digivolve into ClavisAngemon or SlashAngemon. However, the Jogress Evolute item required for the Jogress costs bits, and I want to know how to get bits in this game.

I caught another Wormmon and, when I trained it to Level 16, it Digivolutioned into Hudiemon. I tried closing and reloading the game several times, and it always Digivolutioned into Hudiemon. It seems like the game prevents you from save-scumming to get the Digimon you want and forces you to catch the same Digimon multiple times until it Digivolutiones into the Digimon you really want. And I can’t keep wasting my money on Scanners all the time, since I need that money most of all to buy food to boost my Digimon’s stats.

Can you create a version for Linux? I tried running this game on Bazzite using Wine, but it didn't work for me.

Tell me what the percentage or probability is that Agumon will Digivolve into Greymon. I caught another Agumon to train it, but this one ended up Digivolving into Tyrannomon anyway. I tried restarting the game to get Greymon, but nothing, it keeps Digivolving into Tyrannomon.

How do I make PicoDevimon Digivolve into Devimon? I've been training him, and when he Digivolved at Level 18, he Digivolved into IceDevimon.

How do I make Wormmon Digivolve into Stingmon? I've been training him, and when he Digivolved at Level 16, he Digivolved into Dokugumon.

How do I make Agumon Digivolve into Greymon? I've been training him, and when he Digivolved at Level 16, he Digivolved into Tyrannomon.

Add sprites for the NPCs and the player in the Overworld that move in all four directions instead of moving in a single direction, with an arrow indicating which way they are moving.

I am referring to the standard version.

I've always imagined what a port of Sonic 1 for Amiga would have been like. I imagine it would have had a larger color palette compared to the Genesis version. Something similar to the SNES version that I will leave here as an example in a link, although without the stretched screen due to the low resolution that the SNES had and a higher resolution than the Genesis.
Sonic 1 SNES Port(by TiagoSC) New Demo Gameplay + Download

Reminds me of Blasterball 3

You could also try to make an AGA version of Turrican 1.

For when Sonic The Hedgehog for Amiga?

For when Sonic The Hedgehog for Amiga?

Hi, could you please include most of the soundtrack of Castlevania of Sharp X68000. It seems to me very inconsistent the music style that has the game. The first stage song is taken from the X68K version, but from the following stages they have a soundtrack whose music style does not match with the first stage.

Hello, I have tried the game and I was disappointed.

I wanted to play because it features Cosmo from Sonic X. I imagined that it was going to be a character focused on magic (a character with high magic stats but low physics stats). And that he would focus on using healing and support magic, in addition to her botanokinesis. Something similar to Aerith from Final Fantasy VII. And that if you had Tails and Cosmo in your party. Tails would receive a buff, becoming a very strong character.

But the character was practically unfinished and with nothing to highlight, making him a very useless character. And that really disappointed me, as this is one of the few Sonic fangames that dares to include characters not only from video games. But also from series and comics like AOSTH, SatAM, Archie, Fleetway, Underground and Sonic X.