I am referring to the standard version.
JPCR-96
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I've always imagined what a port of Sonic 1 for Amiga would have been like. I imagine it would have had a larger color palette compared to the Genesis version. Something similar to the SNES version that I will leave here as an example in a link, although without the stretched screen due to the low resolution that the SNES had and a higher resolution than the Genesis.
Sonic 1 SNES Port(by TiagoSC) New Demo Gameplay + Download
Hi, could you please include most of the soundtrack of Castlevania of Sharp X68000. It seems to me very inconsistent the music style that has the game. The first stage song is taken from the X68K version, but from the following stages they have a soundtrack whose music style does not match with the first stage.
Hello, I have tried the game and I was disappointed.
I wanted to play because it features Cosmo from Sonic X. I imagined that it was going to be a character focused on magic (a character with high magic stats but low physics stats). And that he would focus on using healing and support magic, in addition to her botanokinesis. Something similar to Aerith from Final Fantasy VII. And that if you had Tails and Cosmo in your party. Tails would receive a buff, becoming a very strong character.
But the character was practically unfinished and with nothing to highlight, making him a very useless character. And that really disappointed me, as this is one of the few Sonic fangames that dares to include characters not only from video games. But also from series and comics like AOSTH, SatAM, Archie, Fleetway, Underground and Sonic X.