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jpbazotti

28
Posts
3
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A member registered Jul 13, 2020 · View creator page →

Creator of

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(3 edits)

Very clever, finally managed to beat it with 2 gems remaining! Curious to know what's the most efficient path and how many gems you can keep in the end. As some other people already pointed out a faster undo would be really handy and I would also like to point out that I found some secret walls that are probably unintentional(Room 0: to the right of the door; Room 3: in the two bottom corridors; Room 7: in the rightmost wall).

Very engaging. If you expanded the concept it could become a very fun roguelike. It does require some balancing and I had a glitch where the music stopped playing, but still had a great time.

Well executed, reminds me of some the gym puzzles in pokemon.

Very simple mechanic that rewards precise timing, I kinda suck at it but I enjoyed it.

Very impressive and ambicious for a 4 day project! Actually fun and interesting puzzles congrats!

Very fun and the little view inside the ship was such a nice touch. Congrats!

Fun and a little surreal, like the gameover scene, but a bit more feedback on if a house was empty would be appreciated.

Pretty solid fun. Love how the casings and zombies persist. A little lenient on the theme though.

Very fun take on a horror game, almost fells like a reverse packman!

Very nice animations and artwork!

Very good movement system and creative concept! This would go hard with a scoreboard.

Very good and creative! Really enjoyed the narrative.

Probably one of the most polished games in the jam. Very good concept and gameplay loop. 

More of an experience then a game, but enjoyed the vibes and the driving physics were very nice.

Fun concept, but I wish there was a little something more, maybe a way to influence stock trends during gameplay.

Very good gameplay and creative concept! Once you find a good route it's extremelly satisfying. The upgrades could be a bit cheaper but I still had a lot a fun.

Vibes were immaculate. My only complaints are that it was bit on the easier side, and that I didn't find a way to scroll to some of my other die, they just went offscreen after getting a certain amount.

The gameplay and style remind me of Enter the Gungeon. The game is quite enjoyable, but I think you could add an arrow that points to the last few enemies as a QoL change. It would also be very cool if you could manually throw your weapon instead of just dropping it into the ground.

I like the concept, the controls take some getting used to but they can be fun once you learn then. I just wish there was a way for you to be able to get multiple fragments into the blackhole at once(if there was an upgrade in the shop for that I guess I was just unlucky).

Fun game! Getting tickets in a row is satisfying and crossing the sidewalk adds a sort of frogger vibe that I like.

Very distinct and dreamy aesthetic. Excited to see how you develop the idea further.  Good job, this is very good for a first game!

Fun little experience! I enjoyed the vibe, just wish there was a few more bugs to find/problems to solve.

Fun take on tower defense.

Puzzle games are not really my thing but this one was fun! Good job on the art and animations.

One of my favorite so far, I'm a sucker for a good incremental game. The orbital mechanics are really fun, you could genuinely sell this on Steam if it had a bit more content.

Amazing presentation and very unique concept.I enjoyed it quite a bit.

Really liked the main mechanic, it could become a fun rhythm game of sorts.  Artwork is also amazing!

Amazing art and sound. Liked the ending fight and the minigames, except for the cog one, I don't fell like the required mouse motion is very enjoyable.