Like night and day! Soooo much better!
Jozomozo
Recent community posts
Yes! I was excited when you first teased the pinball set-up and I wasn't disappointed! I hope you do more with this, maybe with a few other Gals from your previous games, but this is pretty great! Anuby is best Gal and seeing these new expressions from her are awesome!
P.S. Frog does feel a little too floaty, where stuff gets trigger, but Frog is still slowly moving around and the bonuses would finish before I can get a hit in most of the time.
1.5.3 - Iblis crashes the game when trying to feed a unit/Solphie.
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############################################################################################
ERROR in action number 1
of Draw Event for object obj_enemy_root:
Variable <unknown_object>.hunger(100515, -2147483648) not set before reading it.
at gml_Object_obj_enemy_root_Draw_0
############################################################################################
gml_Object_obj_enemy_root_Draw_0 (line -1)
1.5.3 - When an Arcane Signaler (Airstrike enemy) Spawns during a wave, the game crashes.
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############################################################################################
ERROR in action number 1
of Create Event for object obj_enemy_root:
Variable <unknown_object>.obj_enemy_attack_cannonball_bombard(100480, -2147483648) not set before reading it.
at gml_Script_scr_start_e17
############################################################################################
gml_Script_scr_start_e17 (line -1)
gml_Object_obj_enemy_root_Create_0 (line -1)
gml_Script_instance_create (line -1)
gml_Script_scr_wavemanager_output
gml_Object_obj_manager_Step_0
1.5.3 - Hovering over the Airstrike/bombardment enemy during stage select cashes a crash.
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############################################################################################
ERROR in action number 1
of Draw Event for object obj_menu:
Variable <unknown_object>.obj_enemy_attack_cannonball_bombard(100480, -2147483648) not set before reading it.
at gml_Script_scr_start_e17
############################################################################################
gml_Script_scr_start_e17 (line -1)
gml_Object_obj_menu_Draw_0 (line -1)
1.4.7 - So, I've been crashing on W4-5 when the multiple Ninjas spawn at once (around 90+/130). I played a round with just Clicking (Only Goblin Mages) and managed to pass it. This is after multiple tries with different loadouts thinking it's certain units. I can only assume it has something to do with the fact that no Ally unit will eat the Ninjas, even the backline when trying to feed them a Ninja wont eat them.
Here's one from a round with just Casies
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############################################################################################
ERROR in action number 1
of Step Event0 for object obj_ally_root:
Unable to find instance for object index 102553
at gml_Script_scr_ally_findtarget
############################################################################################
gml_Script_scr_ally_findtarget (line -1)
gml_Object_obj_ally_root_Step_0
P.S. Minor thing, Choming doesn't have a profile as an enemy(?) unit in the enemy unit preview screen. It would just take the description of what ever other unit was last hovered over.
So, this is the 1.4.4 Win version and I found a new crash. Hovering over a Choming unit in the Solphie Leveling menu instant crashes without loading Choming's profile.
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############################################################################################
ERROR in action number 1
of Create Event for object obj_enemy_root:
Unable to find any instance for object index '61' name 'obj_manager'
at gml_Object_obj_enemy_root_Create_0
############################################################################################
gml_Object_obj_enemy_root_Create_0 (line -1)
gml_Script_instance_create (line -1)
gml_Script_scr_start_20
gml_Object_obj_menu5_Draw_0 (line -1)
Found another crash, when a Mummy is fed an Undead unit, it crashes. They can eat regular units just fine though.
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############################################################################################
ERROR in action number 1
of Alarm Event for alarm 2 for object obj_ally_root:
illegal array use
at gml_Script_scr_digest_4
############################################################################################
gml_Script_scr_digest_4 (line -1)
gml_Object_obj_ally_root_Alarm_2 (line -1)
Tried the new Update for Win and got a few crashes. Here's one of them. Other then that, I'm glad units can finally turn around, it really opens back up the use of certain units that got stuck at the edge all the time. Great stuff!
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############################################################################################
ERROR in action number 1
of Other Event: User Defined 4 for object obj_enemy_root:
Variable <unknown_object>.def_p(100285, -2147483648) not set before reading it.
at gml_Object_obj_enemy_root_Other_14
############################################################################################
gml_Object_obj_enemy_root_Other_14 (line -1)
gml_Object_obj_enemy_root_Destroy_0 (line -1)
gml_Object_obj_enemy_root_Alarm_10 (line -1)