You can control your jump in the air with the arrow keys, so if you want to jump further, you can just hold down right.
Jowski
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The code wasn't made using AI. GDevelop does have a feature where you can ask an AI chatbot for help if you don't know how to do something, which is probably what the text on the image is referring to, but I didn't use it as most of what it gives you is unhelpful anyway. If you want to see for yourself, you can just download GDevelop, it's free.
This game was really fun. I got to a score of 50!
A suggestion I have would be to take into account how well you do in each minigame into the scoring somehow. This would encourage you to perform better, especially early on when the game is pretty easy. Also, try to use as few buttons as possible so the player doesn't have to move their hands between minigames. I'm particularly referring to the Freddy minigame which uses the F key when none of the other games do. Finally, try to even out the difficulty more. The Chica and Foxy games were really easy while the Freddy and Bonnie ones were a lot harder.
It's less so 4 games in one, but more akin to WarioWare or Dumb Ways to Die where it's a sequence of microgames, which is a great idea. You had a limited amount of time with this Jam of course, but in the future, adding more minigames with different FNAF games and characters would give it much more variety. Great work!
-Jowski
I think the concept of the game is good but could be made a lot better with a few gameplay changes.
Instead of seating the kinds yourself, they could walk up to tables automatically. This would force the player to always be on the move as they have to constantly react to what the kids want. Also, instead of having to wait for the food to spawn, every type of food could always be available to pick up, though your only able to hold one or two at a time. Alternatively, you could still have the player wait for food to spawn, but they have control over when the wait time starts. For example, they could put a pizza in the oven then have to wait a couple seconds until it's ready. They could also make multiple food types at the same time. While the pizza's in the oven, they could turn on an ice cream machine, then go back to pick up the pizza and hand it to a kid. These options would give the player more agency, giving the game more depth, as the player would always have to be planning ahead. It also means there's always something they can be doing, which I feel is very important in arcade-style games like this. Finally, instead of having to click to move Freddy, using the arrow keys to jump from table to table would be much more intuitive. You could then have a single button to pick up and place down food.
As the game goes on, kids would spawn more and more frequently. They could also lose patience faster or ask for multiple food types at a time. It could be endless, or split into levels, like my game was. And of course, if a kid runs out of patience, it's game over. Or the player could lose a life if you want to be more gracious. I think with these additions, this would make for a great Atari-style minigame, though you said you wanted to expand this into a full pizzaria simulator, so I'm not sure if this is the direction you'd want to take. Either way, I hope this helped.
-Jowski
The musical aspect was pretty cool. The ball hitting the pianos actually even made some decent melodies from time to time. The AI is pretty much impossible to win against, however. Unless you just don't move at the start, and then the game goes on forever. Overall, an interesting take on Pong, but it could use some polish.
I thought I was just going to play this game for a minute or so, and then move on, but I actually ended up spending about a half-hour beating it. It starts out really slow at first, but after you get some upgrades, it picks up and even becomes a bit addictive. Overall, surprisingly enjoyable! Maybe lower the cost of the upgrades at the start though, as the beginning was borderline infuriating with how slow it was.










