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Jowski

41
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10
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A member registered Jul 29, 2020 · View creator page →

Creator of

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The gameplay is interesting, and the visuals are really good, though a scoring system so you can track your high score would be nice. I also don't really see how it fits the theme.

An interesting idea, though it kind of just ended up turning into a game where you just keep clicking until you win. Maybe add an upgrade that will choose an option at random every second or so, like an idle game.

The visuals are really nice, but the gameplay is ultimately just clicking. It made my finger hurt after a while.

It was fairly fun, but I just think the game is way too easy. I kept getting upgrades, but I never felt the need to use them, as I was perfectly fine just standing in one place and spamming the shoot button. Maybe have enemies spawn more quickly to add more challenge and make the game more frantic.

The musical aspect was pretty cool. The ball hitting the pianos actually even made some decent melodies from time to time. The AI is pretty much impossible to win against, however. Unless you just don't move at the start, and then the game goes on forever. Overall, an interesting take on Pong, but it could use some polish.

A cool idea, though the controls a kind of annoying. Maybe have you control the snake with your mouse, like Slither.io.

I thought I was just going to play this game for a minute or so, and then move on, but I actually ended up spending about a half-hour beating it. It starts out really slow at first, but after you get some upgrades, it picks up and even becomes a bit addictive. Overall, surprisingly enjoyable! Maybe lower the cost of the upgrades at the start though, as the beginning was borderline infuriating with how slow it was.

A very simple, yet addictive game. Nice work! I don't really see how it connects to the theme, though.

Yeah, this is just what I was able to get done in the time provided. Most of that time was spent getting the enemies to work, and even still they're kind of janky. I also hope to approve upon it in the future.

Thank you, I was actually able to beat the game!

I love the idea of a momentum mechanic, but it can be pretty janky. With some more polish, this could be really good!

A cool idea, though I wasn't able to get the coin over the spike in the first level. I'm not sure if I'm just doing something wrong.

You can only move horizontally while jumping. Sorry if that wasn't clear.

I wasn't expecting much, but this is actually a decently challenging bullet hell. I know you had a very limited amount of time, but I think adding some kind of score system would help increase replayability.

A very unique idea for a game. I think you could make it a bit more difficult, though.

Good use of the theme. It felt very frantic, especially towards the end.

Cool Game. I got a score of 131.

Once I got a hang of how it worked, it was really fun and made me think. I get that you had a very limited amount of time, but adding a way to get a game over instead of going on endlessly would help a lot.

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The space bar is also fairly far from the A and S keys as well. I think letting you jump with the W key would make the game feel a lot less awkward, as they would all be in one place.

I said in the description that I'm currently working on implementing animals. There will be animals that you can hunt and kill, but also predators that will try to kill you. The predators will mainly come out at night, which is what the point of the day-night cycle is. 

I liked the horror vibes, though the game fortunately isn't too scary. I just think the darkness made it difficult to see obstacles.

I think the opening cutscene looks really good. The actual gameplay felt a bit unpolished though. I think it starts out way too chaotic and doesn't let you ease into the gameplay.

I just found trying to move my hand to hit the Q key while also paying attention to everything going on could be a little annoying at points. It's kind of a small issue, but maybe make the button to switch a bit more accessible.

The art was nice, but there really wasn't any gameplay. If it's supposed to just be a more relaxing experience, then I think some soft music or ambient forest sounds would go a long way in building atmosphere.

I really like how you mixed stealth with puzzle solving. Many of the levels really had me thinking.  I think the music doesn't really fit though, as with the pixel graphics, I would've expected chiptune of some kind. Still, this is certainly one of the best submissions I've seen yet.

This is probably just a me problem, but I found it a bit irritating to switch between the mirror and the gun. I'm a big fan of bullet hells though, so this was quite enjoyable.

I think being able to move the ships up and down as well would make the game more interesting, but still, it's pretty cool.

I really liked how you combined puzzle solving as well as fairly challenging platforming. I found myself first having to plan out what I need to do, then having to actually execute it. I would obviously like more levels, but this is a good proof of concept.

Seeing a 3d game is really neat, though the camera gave me significant issues.

This is very specific, but the sounds the wheels make is just really satisfying.

The art is really good, especially with the limited time frame. I think the reflection aspect could be more embraced, though. I was expecting the reflection boxer to copy your moves or something like that. Maybe in reverse since it's a mirror.

I thought I would be the only one to have a Vampire-themed game. Cool game though, it really had me thinking.

I've seen a good amount of other people use the concept of controlling two characters like this, so something to differentiate it from the rest would be nice. I also think you could add sound effects for stuff like jumping. 

The reflexes are a cool ;) idea, but I feel like they moreso get in the way instead of help me. Maybe if you could choose when you wanted to spawn one, it would work better.

The style and general vibe of the game is really neat, and the gameplay is also engaging, constantly keeping you on your toes. One issue I did have, however, was how when you touch the green things, it turns the character around, which is just kind of disorienting.

I don't really see how this relates to the theme.

I enjoyed how you leaned more into the puzzle aspect, though I felt all the levels were fairly easy. I would hope for more complex levels if you were to expand the game. I also think the characters feel a bit too quick and floaty, making precise movements kind of annoying.

Being able to see the entirety of the room on screen would be helpful in solving puzzles. The game is also kind of slow. Maybe allowing for more movement like jumping would allow for more interesting puzzles. Also, you don't need the animation every time the character falls. This is a cool concept though. Hopefully the expanded game is longer and more difficult.

A nice take on Asteroid. It was a bit unclear what you where supposed to do at first, but once I got the hang of it, it was pretty fun, though fairly simple. It think you could've used the reflection concept more though. Maybe have the asteroids bounce off into other asteroids. 

I think you utilize the concepts very well, though there is a slight oversight where if one character gets to the end while the other gets killed by the virus, you end up in a softlock.