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Jov10

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A member registered Jul 09, 2020 · View creator page →

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is there any chance you could actually pack it up into an atlas? or multiple characters/items/environment atlases

sorry for reminder

in terms of style and presentation - absolute banger! love how much negative spaces on characters actually add

in terms of convenience - not having it in form of one atlas, or several for characters/environments/items is kinda frustrating to import into engines and edit later.

also not having cohesive concise palette for this amount of sprites can sometimes be a problem. in case where i need to add my own sprites or recolor existing, i will have to choose between 4-6 similar shades of one color every time, for no real reason.

if you could at least pack it into one big atlas, that would be greatly appreciated.

worthy purchase regardless

Being stuck on attack animation was intentional indeed. You can either move or attack, not both. And the player has bigger attack range then enemies to make up for it.

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TBH I'm glad I managed to complete this jam at all! This is my first jam and first released game ever, however it plays.

Thanks for playing!

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yeah I really struggled with variation, cuz I changed the idea at the end of day 1 and did what I could with the assets I made

glad you liked it

the most out of control experience on this jam so far 

Really liked the challange there, it is visible that you are experienced in making shooters with nice feedback

Rolling around the walls on high speed was fun, pushing core - not at all. It would be way better if the movement itself was main focus and/or goal was to traverse map full of stuff on high speed, cuz its fun and looks crazy.