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Jouh

15
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A member registered Jul 18, 2024

Creator of

Recent community posts

I can’t thank you enough for your feedback! You’re right, the long cutscene was a small slip-up we didn’t fix in time. Once we realized it didn’t really affect the boss fight, we decided to use the rest of our time polishing the game. But once again, I really appreciate the compliments, my friend! :)

I can only thank you for the compliments haha!

Thanks a lot for the feedback, my dude! That was definitely a detail we overlooked. We wanted to keep the gameplay solid and the game polished, but this one slipped past us.

I'm glad you had fun! Our main focus was always to keep the player's attention on the gameplay, making sure they’re constantly moving and engaged.

Once again, thanks for the feedback! :)

Thank you so much for the huge compliments haha! I can say the same about yours.

We tried to design the boss fights in a way that keeps the player engaged, making sure that even if you die, you're never truly at a disadvantage. Each death is a chance to improve, letting you develop your own strategy and use whatever comes out of the slot machine to your advantage.

Thanks again for the kind words! :)

No worries, thanks a lot Maroli! Haha 😄

Thanks a lot, my dude! We definitely went a bit overboard with Joker’s difficulty, but we do plan to balance him for sure.

I can only say thanks, my friend haha! I'll talk to you soon 🤙

Hey man, Adam! The first boss was actually supposed to have more attacks, but when we saw we were getting stuck on it for too long, we had to focus on other mechanics like the second boss, cutscenes, the lobby, the slot machine, etc.

The sound bug is real—on some PCs, this happens, and we plan to fix it in the future.

But I just want to say thanks for your feedback and for playing! :)

Thank you so much for playing! You're absolutely right—the cover wasn’t eye-catching at all. I took your advice and we changed it! 🍻

Agradecidíssimo demais meu consagrado! Sempre tentamos priorizar o equilíbrio entre arte e gameplay pra que um não tenha mais recursos do que o outro. A dificuldade realmente. Tentamos não deixar nem crua demais nem passada demais, mas seguindo essa ideia de algo desafiador e que a cada morte possa te trazer vantagens ou desvantagens sob os boses.
Mas só temos a agradecer pelo seu feedbeck meu amigo! pretendemos equilibrar melhor a dificuldade deles.

Thanks for the compliments, Biboteur! It's a shame your game had those issues... If you played the web version, it's likely a problem with Unity itself or the browser. We replayed the Windows.zip version multiple times, and at least for us, there were no issues. But it's great that you pointed out the difficulty of the hand boss—a future balance adjustment for the bosses could be interesting. We can only thank you for your feedback! It’s worth gold to us 🤜🤛

Thank you so much! I can say the same about Cosmic Rogue, both in its cute art and mechanics, like having more than one moon, etc. But we can only thank you for your feedback 🥂

Thanks haha! Art and gameplay for fighting bosses were something we tried our best to balance so that one wouldn't have more resources than the other.

Much appreciated my friend :)